HELP! Give us your opinion on the balance of beacon compactness?

Am hoping this Saturday again? So I can change a couple more things around…

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This makes me a little sad, looks like ill have no prestige on my main build…

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Exactly what i said for my Streets at Event Horizon at Circarpous.
To make this (in my opinion) legitimate Streets valid it needs a threshold of 0.04.
While a 1plot wide single street thats a bit S-Curve like has a value of 0.14.

@molav a value between 0.10 and 0.15 is not enough for many Townstreets.

Wonderstruck wanted to prevent plot buffer reservation abusing.
But they punish now Townstreets.
Did ever someone think about, how many Plots some people spent for that streets, just to give the community a place to walk?
Some of the settlements just get a too low value, because they defined Streets on their Towns and leave the place inbetween empty, that others like friends and new people be able to fill them with time.
All these people who spend their own plots to the community and not for own purposes getting punished this way.
Who will make roads in future, if we are always in danger to lose the Prestige of them - mostly it is not even just a bit prestige and needed for the Towns to stay at an average prestige value.
And often the Footfall of it is going to help the Guild to maintain the town.
Beside that Streets are made to expand, to define the shape of a town, so that new people know where they can add themself to the town.
Expanding is not really possible with this system anymore.

And not to talk about projects like natural building, island bulding, a street across a nice Mountain, following the natural surface… etc.

All these things will not work in future anymore.
A world full of compact squares.
Welcome to the Game “Bound”… we should reserve us the name playbound.com :wink:
(Hehe, just saw, it leads to a page surfaceamerica.com - what a parable :joy: )

And all this just, because we have some idiots in the game, who think it is cool to plot columns by columns, to spare plots but have a big area reaserved.

They will laugh about, because they will find a new way.
But we will be very hard limited to make the shapes of our settlements as we want to have.

Curious to to know if my problem now is fixed.
Otherwise I don’t agree with compact beacon thingy as it means that i have to split up the areas to make them compact to meet the new standards (FF trap here i come :wink:).

[edit] as of now

  • blue added to orange plots.
  • green if split up at starting point roads are well within limits of test server. So if the whole doesn’t succeeds it means that they have to be split up to meet required parameters.

[edit again] the reason why its so important for me is because i have layed down the basic roads but put the work of decorating them on the back burner. If I would be hindered by plot issues i cant change plots around in the middle of them when i work on them in the future.

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I’ll take a look at .04 when I get back on my computer tonight

Same here I cant do any more since I removed 3k on useless plot placing and increased the entire base with it. I also cant do more then what I’ve done now or this also means I have to split up

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I think streets and roads should be calculated differently

Either by to see if its part of the entire base (like mine)
Or by prestige per road.
Example 100 plot long u would need 100k prestige for the road to be accepted.
Even tho the current compactness is not a punishment but just a way to try and solve plot abuses.
I accept all changes and adapt to it but even I have my limits

And boundless is just becoming more bound…
Is this what we want?

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@Kralith & @host before plot reservation was added (a lot of us where against it to add) there have been multiple posts and suggestions to add option to a beacon “road”.

This option would work as a buffer on its own.
Yes owned by settlement/guild (via give control to or align to) that build it but not zone carrying. Adding prestige from road to settlement but not the base besides it until the zone of settlement expands to include that build.

Meaning if 2 miss aligned roads meet (both from different settlements) they won’t merge and act as a zone buffer without carrying their own zone.

Also in that way adding zones within a city.
The only way to do it now is plotting with multiple guilds.

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I think altering compactness to work how settlements are formed would better than current system.

Beacon based compactness could determine more about allowing protection and have some extreme cases of denying plotting. For example not allowing to plot hollow areas or something like that.

What if you absolutely don’t care about prestige in the game, like me, and just want to build on a live server. Will this affect my plots? :thinking:

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I’ve had extensive on phone conversations on this and pitched it a lot. Obviously since it is my idea I am for it but honestly I would prefer a whole settlement redesign into using a “settlement book.”

They get the value of opt-out but ultimately it comes down to “time to code” and “biggest win for the game” in using that time. Right now the issue of plot reservation abuse was more important than the few of us that hate the settlement design and see how it actually is one of the root reasons we have all these problems. The things coming in next updates are big for the game to bring more people in.

So they don’t have much time. Personally I feel this is a big mistake because “more people” will come and go when they see the bad settlement issues and other plot wars we have. We need to fix the root problem asap.

tl:dr - not important enough right now considering everything else on their list. We as a community aren’t doing enough to influence some of the changes we need.

I agree. I personally think prestige should simply be taken out of the game and the “best builds” should be determined by word of mouth and not by a computer.

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So just remove prestige leaderboards altogether. They could always add it back later.

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I agree. Once this comes out they will find a new way.

We are currently playing “whack-a-mole” (I presume this arcade game exists in the UK etc). It’s like if someone came to the doctor’s office with a massive wound and instead of stitching them up you give them painkillers. Fixed the symptom not the root cause.

That’s why my vote is for settlement opt out or straight up removing prestige (or at least remove the prestige leaderboard to make it less of a thing to brag about - they could keep prestige listings on your own beacons only). Then they can take 6 months or a year to work on more in depth modifications more slowly and at their leisure.

Prestige is directly linked to footfall which is a large coin source for the game. So how is footfall calculated if you remove prestige? It all ends up being linked and changing one thing affects another. So while it might be easy to set the prestige for all blocks to zero, this also affects coin in the game and programming a new method for that would not be easy.

Edit: Even without the leaderboards players will still want to merge others to increase prestige in order to increase footfall.

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Might be slightly off-topic, but I am all for it if prestige is determined by a #visitors:beaconsize ratio.

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Just remove the planetary prestige listings. Keep the prestige per beacon. But you can only see your own prestige.

People could still post to forums when they hit milestones if they want to brag. But I think people would be much less into prestige and they’d have to focus on something new - like building COOL builds or winning build contests. Or most visitors, so people would focus on making a build that helps the community.

Yes! Exactly! This guy gets it!

Then later in the future after they code settlement opt out and do more fixes we could discuss adding it back.

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I think this leads to more forced merges and more prestige dumps. Players are not necessarily all going for viceroy. They are trying to increase footfall by merging because it is easy coin.

I strongly disagree with visitors determining footfall. Too easy to manipulate.

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I think this is a bit of a shame for me as it is nice to see peoples builds that are not just a square or rectangle. I understand the issue of plotting out big areas, but this would involve several arms coming from the plots rather than a snaking structure or road. could you not penalty against this instead?

You lost me on this one?