HELP! Give us your opinion on the balance of beacon compactness?

I do think overusing roads when no one has built in an area, to claim a huge area is part of the things that this is trying to fix, and perhaps if people want to run a longer road then you will need to build “stops” along the way every so many plots away from each other to bulk up an area, which i think is fair as long as its not excessive, at .10 and 0.15, it seems to allow roads of reasonable length as well., but please introduce a vertical consideration.
With Vertical being considered, then we could still do our malls and roads if we really want, well still costing a decent amount of plots

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There aren’t so many active players that people are really clambering for the areas that have taken advantage of plot reservations…

Can’t long roads automatically disable and forbid reservations alone? I think that would be fair because the nature of roads should be that others can plot along them. I have plot reservations off on all my beacons because I am fundamentally against the system. Sure I’d like to be able to expand my workshop more but the people next to me plotted it FIRST. That should be the end of the story. And they only seem to play maybe one day per month, I haven’t been able to run into them and tell them they might as well claim the empty plots between us so it looks like I’ll have mobs spawning in my build until they stop playing the game. Will it take dozens of posts about people being tired of wild stocks pushing them around in their own beacon for this issue to be addressed?

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I think this app is generating some unnecessary FUD by not actually applying the criteria that the devs say will be used in game.

So far all verbal indications are that builds like yours and aenea’s will be ‘just fine’.

Nova Golda:

Scary.

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It doesn’t sound good if other players can lower other beacons to state that they couldn’t plot.
Are those all roads one beacon in that Gyosha map?

My Chateau Excelsior build is completely yellow, I’m lost .

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In a way wont this system function like that? since going over the limit will just force your build to go to 0 prestige, which removes the ability for it to reserve around it, that and no footfall which I guess is the big issue?
I thought james said this wouldnt prevent you from continuing to plot on live, it would just effect your prestige on the plot.

i fixed mine all good

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No I think if you reach a certain point you cannot plot anymore

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It’s two beacons, plus a 3rd one that’s purple for some reason.

James said if someone removes a beacon/plots it can leave a currently purple zone with a low/negative compactness score that will effect the place they were in. So you could think you are safe by building in a dense city or mall, then a big neighbor leaves or forgets to fuel a beacon, suddenly you aren’t in compliance anymore.

I see a lot of yellow/orange lines…they are surrounded by purple. I assume this will be ok…James?

Sounds like a correct interpretation to me. . so you should be able to fill in plots and get your compactness back. Now that is easier said than done if someone adjacent to your road or walkway lets 400 plots expire.

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The system is weird.
Two of the oldest cities at Circarpous at the current treshold of 0.25:
@Heureka’s lovely Watherhamsterfarm at left side is completly yellow, that feels very wrong, since it does look compact. Maybe because of the long one plot street.
It starts to be compact in its whole at 0.16 treshold.
My Home Event Horizon at the right got their entire streets uncompact, i know there are much unplotted areas around, but i don’t consider it as an unrespectful plotting, since i just want to define the streets for that Island to follow my plans.
However, i think i can fix that maybe somehow to make the holes less and the Streets bigger.
The Event Horizon Street has a treshold of 0.04 to get compact.

But the real weird thing is, that my streets at Horizon don’t get compact till the treshold reaches 0.04, but the my small street between my town and Heurekas seems to be compact at 0.14.
That does not make sense for me @james
This small street does not look more compact than my streets, that are going mostly compact through Horizon.

i used paint program + bucket tool = win

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If the beacon is already uncompact then plotting restrictions are removed.

This will be seen with pre-existing beacons and also if you or someone else removes enough adjoining plots to render your beacon uncompact.

lol Then I’m gonna paint the mall all purple and send it in with my appeal. :grin:

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ill support you! im sure it wil be fine

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Sorry you are correct on an existing build it will let you do what you need to in order to become compact. After release it will prevent you from expanding once you get to the uncompact level.

Not sure if this quoted right, but there was this that he did say, which suggests we can still plot over, and the only negitive is prestige?

interesting it looks quoted right but then he says this.

On test when I plot
1- if placing a plot in a specific location will make the beacon uncompact it stops me from making the beacon more uncompact.
2 - I can still place plots in other spots where I am not making the beacon uncompact.
3 - I can have more that one spot where adding a plot would make the beacon uncompact and it will not let me add plots there but I can add plots where it makes the build more compact.