My understanding is that cut down trees would redistribute within the biome they are harvested from. So if a tree is cut down in a biom that is already forested, it will appear inside that forest. If a biom does not naturally have trees, a tree should not appear there. So in a sense, they are spreading from existing forests.
Not at all^^ What if I cut down a large area of trees and they just start respawning in the middle of that deforested area? That’s how I see the system at the moment.
Ah, well yes, if you deforest a large enough area they will randomly fill that area back in. Um. Seeds and roots? Lol, I suppose if you wanted to prevent them from growing back in, you’d have to beacon the area.
I’m no programmer, but if the regeneration function did a check on tree respawning that a new tree must spawn between 5-10 blocks away from another tree, then trees would gradually fill gaps from the treeline outward.
It’s just the mechanic^^ I’m not sure if it would be a feature you’d notice but you might notice it if it doesn’t exist that’s what I mean^^
Anatomy of a “Chunk”
When we talk about a “chunk”, what exactly do we mean? Sorry, I know this is long, but help me validate my logic here…
When I visualise a world in the WorldBuilder using a “generation size” of “32”, I get this:
The above visualisation is 512(x) by 512(z) by 256(y) blocks in size. If the WorldBuilder is generating by “chunk” size (a “generation size” of “32”), and if the above visualization is 512(x) by 512(z) blocks, a single “chunk” would be 16(x) by 16(z) blocks in size.
Also, looking at the funky water “grid” artifact in the WB visualisations, which are 16(x) by 16(z) blocks in size, these seem to be “chunks” revealed:
I think I read elsewhere that a block is roughly 1 meter on a side (or whatever unit of measure Oortians use, let’s assume they use the Metric system). I then read above:
So…
If a “chunk” is 16(x) by 16(z) blocks in size, the current live worlds are 256(x) by 256(z), 512(x) by 512(z) and 1024(x) by 1024(z) “chunks” in size; or 4km, 8km, and 16km respectively.
EDIT: Also, I’m assuming that a “chunk” has a height (y-plane) of 256 blocks.
yarp.
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