THIS IS NOT A ‘DEVS BAD’ TOPIC PLEASE TAKE THAT CONVERSATION ELSEWHERE
So, I came across this list of the five largest open world games from a couple of years ago and I couldn’t help but think that Boundless might deserve to bump in there.
What do we think?
Hmm. It would appear they did a follow up … with … … smaller worlds …
I get that some people would rather avoid the subject, but… seriously, man? Will you now make disclaimers like this in all your threads? Is this gonna be a thing, now? < sigh >
Oooooh, careful Red. Remember : devs good!
Anyway.
So. Correct me if I’m wrong, but each Survival World is 6km², right? Like the max size for Sovereign Worlds? Or is it 4.5km²?
From that, can’t we find a total value of all the Survival Worlds and compare it to other games more directly?
And the above video says that each Minecraft world is 600,000,000km²? Damn, I would never have thought they were so big.
Kinda doubt Boundless comes even remotely close to Minecraft.
Ha ha. Funny thing, between posts, I’m technically still working, and it’s nearly midnight. ^^
EDIT (to avoid derailing further with May), here’s the load of work I’ve been dealing with for the past week:
public survival worlds are 4.5km (ish) each way, ~20 sq. km that is. This means 1000 sq. km for 50 world universe we have; an equivalent of ~32 x ~32+ km square-shaped map
sovereign worlds are either 3, 4.5 or 6ish km long each way, giving us 9, ~20 and 36 sq. km respectively; most are probably on the small size, but with large number of them its still over 1000 sq. km right there on top of the permanent universe (there were a few hundred sovereigns at some point, so even with smallest size that was at least 3-4k sq. km; don’t know if we have more than 100 sovs now though)
GTG have one large sovereign for xp farming (quick portal link to all regions there). I have seen a few of large worlds over time, but don’t know how many stay fuelled now.
I just wanted to point out that our worlds arent flat, so they should be represneted in three dimension not two. 6km³ tyvm
Edit: However, the z axis, or the up/down is only 2.55km making our worlds a little shallower than exactly cubed. My point still stands if someone wants to do the actual math.