How does world level and world type affect block loot tables?

I have several questions regarding world levels and types, and how the different worlds impact (or dont) the loot tables from mining blocks and hunting wildlife. Additionally, I am wondering how the wildlife levels affect the loot tables.

  1. What does the wildlife level impact and how / examples?
    Does a Stout Wildstock have a different loot table than a normal Wildstock?
    More?

  2. What does the world level impact and how / examples?
    Does the world level change wildlife hitpoints?
    Does the world level change wildlife loot tables?
    Does the world level change wildlife spawn rate?
    Does the world level change wildlife level ranges?
    Does the world level change wildlife level loot tables (ie, Stout on T1 diff loot table than Stout on T3?)?
    Does the world level change block hitpoints? (Yes it does!)
    Does the world level change block loot tables? (Yes it does -> example, wood trunks start dropping Bark@ T3!)
    More?

  3. What does the world type impact and how / examples?
    Does a “X” world type change “non-X” type block loot table?
    Does a “X” world type change “X” type block loot table?
    Does a “X” world type change “X” type block number of drops (ie, 2 sap instead of 1)?
    Does a “X” world type change “X” type block placement inside the world? (Yes it does, search forums!)
    Does a “X” world type change wildlife loot tables?
    Does a “X” world type change wildlife buffs? (Yes it does!)
    More?

  4. Are there any google docs or links to grids with this data?

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Stout wildstocks drop glands/eyes vs normal.
In higher lvl worlds they have more hp def attk and they drop higher lvl items. (Milk gland >adrenal, normal eye > rare eye, etc).
But I need to test more.

I’ve never had a Wildstock drop different eyes and I’m pretty sure adrenal glands only drop from roadrunners, could be wrong about the adrenal gland though.

So, on higher tier worlds you’ll encounter higher tier versions of mobs stout, strong, mighty and elite. Each of those mobs can be exotic or epic even the base ones, it’ll show little icons like a :heart: or a shield by their HP bar. If I’m not mistaken they all have the same drops regardless of rank, however the chances of them dropping the rarer things increases the stronger they are, so an elite Wildstock will more likely drop milk glands or Wildstock trophies than a mighty wildstock.
Other than the two questions you answered yourself world level does not affect mob drop rates or spawn rates, specific biomes, however, will affect their spawn rates. For example there is a biome we’ve dubbed the cemetery on the higher tier worlds where mobs are much more likely to spawn than general areas. World types don’t affect drops, however they will affect mobs in that on the higher tier worlds(gem worlds) you’ll find elemental mobs that match the main gem of that world, so on cardass, which is a tier 6 shock world you will find shock mobs, although they won’t be very common, unless youre unlucky enough to have a lv 2 meteor drop on ya :wink:
Each world type is categorized into one of three “classes” which denotes the spawn rate of resources. Those classes are lush, coal, and metal.
I hope I answered most if not all of your questions. Feel free to ask any others or for more clarity if you’d like. :nerd_face:
PS: A stout Wildstock on a tier 1 world has the same stats as a stout Wildstock on a tier 6 world.