I’m currently making a soil regen farm, with an Ovis twist ofc, and I wanna ask a question to you lot:
What is annoying about current regen farms? (please be picky!)
Examples:
“they are boring”
“they require too much of my attention for how interesting the activity it”
“regening the farm can be annoying if its a big farm”
Actually I have been curious for a while now… what do people prefer? A super long farm (Length) so you can go forward for quite a while, or most Area per regen bomb?
And the second question, do you prefer horizontal (walking and hitting forward as you walk) or vertical (move 3 squares at a time, harvest the column above you)
When I go to get any type of regen farm I find them small and have to regen a few times to get what I need. I don’t mine regening twice but the 3rd time gets annoying. That’s why I’m leaving mine open if I can. I understand that the plotting can be a challenge, but when I go collecting resources I go with the intent to get “full” specially when it comes to soil type blocks.
Having request baskets to dump stuff that might accidentally wind up in inventory is nice. For instance, at a foliage farm there can sometimes be the odd lamella or orb that drops from things growing on the surface.
Also if possible, you might like to make the ceiling high enough that you can’t accidentally push yourself outside the ceiling when you regen. Outdoor access can be useful but there’s less time lost (and risk of death) if you don’t wind up outside in the first place.
I’m not sure this is possible. I think regen always pushes you to the top, so if there is a ceiling, you have to stand outside and throw the bomb in. At least from what I can tell.