I don't like it yet

Most likely the case. This is really apparent throughout the history of online games from my experience (thinking of world of warcraft in particular)

(I know you said most :stuck_out_tongue: ) But please donā€™t forget the feedback I gave you on the other thread where you replied to me about this. Useability of things is a real issue for me (and probably others with physical conditions). The reason for me to try to defend my points on this is that as a player it is unusual to be able to have any effect on a gameā€™s ergonomics and I feel like for once that opportunity does exist.

I have had other thoughts about some problem areas in that sense for me, but for some of them, I know thereā€™s nothing you can do without making a huge change. A rather simple example is the effect a tool makes when it hits a block; with Boundless I have to be further away from the screen from normal when Iā€™m mining because the ā€œwhackā€ particle effect can make me start having visual auras. I donā€™t expect you to try and faff on with changing that specific particle because it causes me a problem, when I have a simple compromise for it, which is to be further away from the screen.

With the topic of the jumping and grapples, I thought it was worth mentioning my feedback because itā€™s something that can still adapt a little bit to deal with issues like mine.


But could you just clarify then, the 2 types of grapples that you mentioned, theyā€™re both currently available in the current existing ones? But you want them to exist as two separate grapples from the same materials?

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