Most likely the case. This is really apparent throughout the history of online games from my experience (thinking of world of warcraft in particular)
(I know you said most ) But please donāt forget the feedback I gave you on the other thread where you replied to me about this. Useability of things is a real issue for me (and probably others with physical conditions). The reason for me to try to defend my points on this is that as a player it is unusual to be able to have any effect on a gameās ergonomics and I feel like for once that opportunity does exist.
I have had other thoughts about some problem areas in that sense for me, but for some of them, I know thereās nothing you can do without making a huge change. A rather simple example is the effect a tool makes when it hits a block; with Boundless I have to be further away from the screen from normal when Iām mining because the āwhackā particle effect can make me start having visual auras. I donāt expect you to try and faff on with changing that specific particle because it causes me a problem, when I have a simple compromise for it, which is to be further away from the screen.
With the topic of the jumping and grapples, I thought it was worth mentioning my feedback because itās something that can still adapt a little bit to deal with issues like mine.
But could you just clarify then, the 2 types of grapples that you mentioned, theyāre both currently available in the current existing ones? But you want them to exist as two separate grapples from the same materials?