This will probably come across as blasphemous to the handful of people who still play the game regularly, but… Boundless falls short because it… falls short. It has a lot of glaring weaknesses that were never corrected before or during the time that it had the most public exposure.
- A lighting system that was brilliant and became good again but was in bad shape when the game launched…
- A level of grind and an inability to put the game down and pick it back up again that both served as a deterrent to many casual players…
- An economy that was supposed to be player-driven but never came to organically reflect the needs and habits of the players…
- A roster of wild creatures that you can count on one hand…
- The initial new-player experience, which saw both of the extra keys from my founder’s pack get used and discarded in under 20 hours apiece…
- STILL NO PANTS AND HARDLY ANY FURNITURE AFTER ALMOST 4 YEARS…
And this is to say nothing of the game elements that were teased but never arrived - this is looking at the state of the game as it is. As much as professing one’s love for the game has become an almost religious duty on these forums, if you take a serious look at it, there are plenty of things to dislike.
If the game weren’t so deeply flawed in so many ways, there wouldn’t need to be a debate about Recruitment Vs. Retention… After 4 years on the market, word of mouth would’ve sent the game on a completely different trajectory.