I need help!

I’m really hoping they do a rebalance so that this thing called ‘mining’ – you know, how 100% of the gems are found in reality – has a chance to actually find gems. I have zero interest in hunts, am specced pure mining, and in spite of living at the bottom levels of Vulpto mining for the last week or so, have never laid eyes on a ruby.

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You need to make sure you’re under mountainous regions to stand a chance of finding rubies on Vulpto. They’re not that abundant really.

I’m hunting the lava layers under a mountain range.

Yeah, that’s kind of my point – it seems extremely counter-intuitive that the only reliable way to find gems is to slaughter your way across the multiverse as opposed to diligent mining.

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I agree.
I wonder if they are considering fixing this.
Or is it moving toward just being a hunting game.

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It’s only counter-intuitive because Minecraft made it a norm to have all resources evenly distributed no matter what terrain (or biome) they are under.

Boundless isn’t Minecraft though - it prefers to make miners work for the knowledge of the best places to mine things - much like you have in real life.

Personally, I like that you have specific biomes that you can find them in - it makes them a rarer find than just strip mining the whole planet and coming back with stacks of them, no matter where you look.

That said, I’m not 100% certain that the regeneration of gems is working correctly, as there never seems to be any new deposits in the areas I used to mine quite frequently (I can’t believe that someone else always gets there before me either).

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I’ve played another game, planet explorers, where minerals were only found in some areas, but they gave you a scanner to help find the right area, so you didn’t waste a lot of time digging in a wrong place.

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So maybe we could have a little charm, just like the light cube. We shake this charm so it sings louder when near rare materials.

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We might have something better than that in development…

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oooohhhh dowsing rod??

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we better get a device that sings loud when a hunter or rock parasite are near…
or we will have heart attacks left right and center and half of the miner population will be wiped out very soon :joy:

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oh no kidding. just the pic of those things freak me out, one creeping up on me as i wander a dark tunnel, focues on a metal vein? gah! heart attack! :fearful:

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what if that parasite bites your hammer and destroys it? a diamond hammer gone in one bite lol - that would hurt more than heart attack or dying :stuck_out_tongue_winking_eye:

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Intruiging possibilities.
Sounds like interesting changes ahead.

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Old one… :slight_smile:

As someone who mined maybe 5 hours yesterday and about 3 today - in the right place for gold and silver, too - I really feel miners are not rewarded for their efforts. I haven’t gone gem hunting yet, and although I LOVE mining, I’m not really looking forward to it because when you finally find a gold or silver seam or vein or whatever, and it only yields 2 - 5 blocks, that’s dissapointing, so hunting x amount of hours for gems doesn’t seem, at this point, that’ll yield many… y’know, gems!

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Oh baby. Can’t wait to see.

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They’ll rebalance for sure. There are most likely missing item drops as of right now which make hunting feel lackluster. With the gem drops it incentivizes player to hunt so that they can do further testing after this meteorite update.

What could be better than an audio cue? Oh yes a visual cue, huh? :wink:

from the hints here and there: more mobs in future and new items in game, drops will be spread between creatures, making them unique for certain species;
so, enjoy gem drops until they lasts - I have a feeling they are temporarily available for hunters to make for poor gem yield from mining

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