Instead of splitting forging up in the skills based on play styles, I would much rather see some well defined tiers of quality with the ingredients. Right now it’s mostly better to wait until until you have a fully powered forge and top level ingredients, making it one giant step to get there. I’m talking about starting with maybe even a new machine, only capable of adding single traits, and using mats that are super easy for new players to gather, all the way up to four or five trait machines and ingredients that take very lucky (or grindy, if it has to be grindy
) drops to craft. Different types of machines that support certain playstyles might be good, too, so a builder’s forge might support chisels but not slingbows and grant bonuses when crafting those items?