Boundless was always marketed as sandbox game in living universe. Even in trailer you seen massive cities.
Why would you think that you would start with nothing in it?
You are starting in living, breathing universe. With except of early bakers who HAD TO start from scratch (and it was easier to make it that way than generate NPCs and buildings for the start of universe), everyone will have exactly the same start in nice full universe with portal networks, shops and places to settle.
Giving people notice that new planets would be introduce would give an unfair adavantage as well but you seem to be for that when your whole argument so far has been its unfair early backer had 14 days?
Well, this is bullshit in my book. It would be “fair” for only few more people who bought game in first 2 or 3 days. Week after launch we would have exactly the same situation.
I’m not one of the competitive types in this game, I’m just hoping to give some perspective. Ultimately everyone plays the game for different reasons and wants to make different changes to the game. I think it’s important to remember everyone plays for different reasons and we should be mindful of all kinds of player when we discuss potential changes and ideas. The last thing I want personally is for any types of players in the player base to be left behind at the cost of the ideas of other groups.
On the topic of competitiveness I’ve got a job, wife, other life commitments and ultimately I can’t compete with someone who can play for 6 hours every day. And I certainly don’t think that’s unfair, though as far as prestige wars go it gives them a significant advantage.
Campfire fuel timer can be modified like every 3 hours or even a day as long as grace buff is active.
It’s up to the devs to make it really hardcore or casual.
The idea is that every player (new and old) has the same chances to keep a spot and become a capital city.
Sadly the 100 players per world limit is a technical aspect that cannot be overraided but you can launch several new worlds to prevent this.
Since there will be no portals, there is an incredible market potential.
eg I’m a miner and there is a building guild who needs blocks and they are willing to pay big, etc.
Guilds will benefit greatly since they can actually start recruiting more people to gather resources for their new base.
I will add another trait:
Players will only be allowed to place 1 campfire per world affected by the grace period.
Result
This will prevent campfire spamming all over the world to secure more plots.
Guild players will make several alts to just grab more land but I don’t really expect them to spend thousands of dollars to accomplish this.
If this happens the campfire limit can be set by IP.
I still think the core concept is completely unneeded and pointless. As well I think your implementation of the concept is poor as it requires too many changes and would apply to starter planets locking out new players from starting their progression.
I agree with this point. If all I have is a campfire then any machines I build will regen or get taken when I log off since my campfire only lasts a few hours. I think this will frustrate new players and keep them from advancing during the entire freeze period. I think people will quit as they cannot advance or have to rebuild everything every time they log in.
Its technically incorrect, you can call it universe, but not shard, does not make sense. You can’t have one shard when multiple servers are involved. Beside, shard is part of the one bigger part, so calling whole part a shard does not really makes sense. But it’s technicality.
You just gained 14 days ahead of the entire playerbase and you complain about progression.
I can understand you guys that you want to mantain the lead and conquer every new future world of the Boundless Universe but we (the people) really need some sort of system to prevent this abuse in the future.
EVE Online has an anchoring system where you have to be camping online with your guild from 24 up to 96hs straight if you want to secure your base in a new ‘world’.
And that MMO it’s still going.
As I mentioned earlier, it’s up to the devs.
I have no lead i wish to maintain nor any desire to conquer anything. I am concerned with the new player experience because with them there will be no game to enjoy in the future. But you are entitled to feel how you want about me.
Eve and Boundless are completely different games. you all who want this ridiculous changes really have no clue about why the mechanics are how the are it’s not a PvP game, at all, not even a softest of softcores. All those prestige rankings are completely insignificant in the end. Beacuse after certain threshold having high or highest prestige gives you nothing, completely no advantage. You may say footfall in high traffic areas, but the truth is the coins gives you completely no thing you can’t get without spending them at all. And the irony is you need no coin beacuse of those evil jerks, those early access bastards that built the portal networks…
You want this game to change into competitive grind. Fortunately it is not, and nothing indicates it will ever be.
The simple fact you think that early access guys took this early start weeks as advantage indicates how clueless you are
There is no guild requirement for this game so I am not clear on what you mean. Sorry, there is something I am not understanding about what you are proposing. I am not sure how this point counters the fact that the players on the new planet cannot build anything so when the freeze is up the more experienced players still come in and the new players have not been able to build anything.
Assigning motivation without direct evidence I think is only going to encourage people to not take your suggestions seriously. But what lead are we talking about? I have one build that takes up 5 plots. My alts each have 1 plot builds. I am leveling and helping some others on builds. The build we have been working on is not the capital just because we got to the planet earlier than some other players. We have several new players that have built close to us and a few that are helping with the build. Where is this conquer you are referring to? The game is PvE not PvP.
Where is this notion of every planet is being grabbed up by pre-release players coming from? From what iv seen the capital of the majority of planets are the portal hubs and that’s only because that’s all there is on most worlds. A single player could overtake a portal hub by themselves in no time at all.
Most early backer guilds are focusing on their own cities that are already established they are not out there laying claim to the rest with the exception of hubs, but the hubs are there to travel to these worlds not to be the capital’s it’s just circumstance that nobody is building much on these worlds to overtake them.
If you were really concerned about the new playerbase experience then you should have voted total wipe before release.
Human ego has no limits.
If you really don’t mind about prestige/football then you shouldn’t be worried about my idea that encourages fair conditions to all players.
But the game is about collaboration and building. And you want fair conditions for competition. The mechanism of settlement merging alone is an indication of game being collaboration and not competition oriented.
But thats exactly my point its a single building, even its a really nice building it can’t be insurmountable. Even if we assumed the 18 planets we had access to in the early access were impossible to overtake (which the majority most deffinatly are not) the other 19 are ripe for the taking with a little team effort and probably a good few of them could be done solo.
First there was not vote, the developers made the decision as was outlined in an earlier post.
Second why? After the first day no one ever would have had that experience again. Even if you allow a few days for the portal networks. Anyone that joined after day 2 or 3 would never have that experience. So if that experience is critical to the game (that people come into a universe that has nothing in it), then anyone that joins later does not get ever get this experience. I am missing why this should have been this way for the launch day people that joined but no one after? The launch day people did not necessarily pay more than the people that joined later so that cannot be the reason.
Wow. . so it is ego on anyone’s part that does not agree with you. It cannot be that people disagree for good reasons. I do not think your idea as outlined makes anything “fair” for new people.