Idea for storage automation

In the spirit of the exciting news coming soon ™, and with the recent discussions about automation, it would be amazing to have a machine or storage container or similar where you could just dump all the things in your inventory (say, when you are coming back from a mining session) and it would automatically route it to the appropriate storage containers instead of having to do the work of visiting each individual storage container yourself and splitting stacks, etc.

At its simplest, it could work by allowing the player to provide a text ID for each storage container and then, introduce a new storage container type or machine type with a large inventory where you could just dump all your items. Within this storage container or machine you could then set simple rules for what items get routed where.

This idea could then be expanded to include routing to machines and machines could be updated with a simple switch for auto-crafting something. In this way you could dump materials in one spot and have them feed automatically to machines that then auto-craft what you tell them to.

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I don’t remember the specific mods involved, but the Tekkit modpack for Minecraft had some good, fun, machinery for this stuff. That had pipes and filters, so you put one of each item you want filtered into the slot for a particular pipe channel. From there, there is a ton of flexibility in design, especially if pipes can pull and push with both machines and storage.

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Applied Energistics 2.

Dear lord I salivate just thinking about that mod. Basically allowed you “digitally” store items in minecraft. Such a thorough and amazing mod.

i remember one called Buildcraft. stone pipes for transport, wooden for intake, diamond for sorting, cactus insulation for liquids… you could see the items flowing through the pipes
good times

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That’s the one! Buildcraft plus Industrial-Craft 2 was my favorite machine layout design system. Absolutely amazing, and something as deep as that is likely the only thing I would personally find to be as satisfying as the current machine tending system. But I don’t think that’s a common opinion, so even if it was up to me I wouldn’t necessarily make that decision.

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Here’s something for you guys to play with.

It’s been a LONG time and the description here indicates (to me) this was just some off the cuff type chatter - the comment at the end about how well thought out it is being based on the example activity of “processing oortstone and placing it in your beacons” since beacons don’t use any oortstone. Could have been a comment about simply storing it I guess?

To me it indicates just talking about high level, random ideas kicking around since if there had been work done someone involved would be more likely to mention - well something different.

Anyways it’s some old info but does highlight the fact that process automation (built) in boundless has at least been under discussion in the past.

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I think this would be more fun like tekkit if you had to set up and program the pipes and filters yourself

All I can say is i would assume that creating a few conditional checks against var values could implement auto feeding into storage containers if they are assigned to a selectable id that checks if the character is holding a item and storage condition is true then do this….

If character_inventory_Item_id == item_storage_id && item_storage_id <= storage_capacity

Item_storage_id << character_inventory_item_id

Elsif

Item_storage_id == 0 || item_storage_id == storage capacity

“No assigned storage for item found or you need to build more storage”

Else

End