At this point in development I see no difference between these two things beyond:
creative allows spawning of items and I host the planets on my desktop
rental pays money to the devs and they host the planets on servers they run
I prefer not to segment things and focus on the “use case” and “needs/wants” of the game until I know more about why we would put something on 1 versus 2 (example: 1 can be hacked and no way to protect from that).
Clearly something in my other posts is getting lost in translation. I was very clear in my original post that as long as “spawned items” stay in their own inventory section and cannot be used in MMO land then things are fine in my view. If a person spawn 1 million Oort to run their portal network on their own personal creative planets why would I care? It just makes my life easier in visiting their universe.
The clear thing that will be key in my view of this is the ease of making sure “spawned items” are in a different inventory and cannot cross into MMO. Obviously a lot of things would have to be considered and coded to make sure the integrity of the MMO worlds stayed. But, if we can find ways to increase planets by letting people host their own universes and all of it is within the rule set then I don’t see the issue.
The reality of all of this is everything can be coded. They just have to decide it and see how far they could take it. They could even make a spawned hammer only be able to hit spawned blocks. That way a person could not use a spawned hammer to mine a million rock and take it back to MMO. Everything is possible at the start until they start defining the rules and code they want to put in place to make these modes interact or not interact.
Yes but none of us know how easy or hard any of this is and those previous posts were a lot of speculation about how hard it is going to be. I am not saying others are doing this but I prefer to focus on the “potential” this mode brings to game creativity and features instead of stopping its grown right now.
Let people spawn what they want and only use it on their planet. I see no difference in it as long as the items are able to be tracked in a reasonable way. I used “blocks” as an example but obviously was talking about everything to do a build.
Until the Devs take the time to define what can and cannot interact across these worlds we don’t know what will be easy versus hard. I prefer to give options and ideas now and worry about what is hard once they start sharing it or I can find out. My views on whether things should connect or not connect will change over the course of this creative mode being matured.
1 - I do not have an issue with the planets existing in the same universe, if as you have said proper safeguards are in place.
2 - I think I would agree with some of the other comments that your inventory from live would need to be stored as well as your skills and other characteristics while you are on a creative planet. And the reverse your creative inventory and characteristics would be stored when you move back to the live universe. I think if a player is spamming blocks to build with, the xp and any levels and cubits earned should not be able to go with them to the live universe.
3 - I agree with this to a point. I do think it is in the interest of the game population to try and keep the rented and creative planets as part of the live universe. If it is not then you substantially increase the possibilities of fracturing the player base. However if a planet allows creative mode (you can spam with the f9 key) then I do not think anything should be able to be moved between the two universes. If the planet is purely rented and follows the same rules as the live universe then I see no problem with items moving between the rental and the live universe. But that means it has to fit the definition of an existing planet tier with the same distribution of resources as an equivalent live planet.
4 - I think if the planet is part of the live universe and is running on a server managed by the developers then it makes sense you have to pay for it, but since the developers have to pay for the space with real money, I think we would have to rent them for real money.
5 - Per my comment earlier, if your characteristics including coin do not move between the creative and the live universe then there is no reason a player cannot use a Chysometer on a creative planet putting in spammed items. To the point raised by someone else, if a player wants guild buffs on a creative planet they need a way to raise coin.
6 - I think this creates to many issues and I think it might be best to keep items from creative separated from items from the live universe.
7 - I do not agree with this suggestion, creative is ether fully creative or it is not. I understand wanting to keep players interested in the public universe, but if you are restricting movement of materials then essentially you are not allowing these items at all. I just think it is better to limit the movement of items than to try and create a hybrid where some items still have to be created in the live universe and these items and these items alone can be moved to the creative. I think it would be a coding nightmare everytime an event was launched.
Hopefully this is not too negative. I do like having players start to think abut how all this might work and I am definitely in the wanting to play in the creative universe camp.