With a creative mode on the way, my interest in the game is reinvigorated and I wanted to to take a moment to jot down my “perfect” scenario around this mode. Note that this is my current “perfect” scenario as there are surely things I haven’t even thought about that would be great changes or additions.
1. Creative mode and standard mode coexisting
I’d love for creative mode and standard mode to coexist in the same universe. That is to say that all planets, be them creative or not, would be part of the same persistent universe. To accommodate this, we’ll obviously need some safeguards which brings me to my next points:
2. Anything “spawned” via creative mode is flagged as such and unusable on standard planets
Obviously it would be game breaking if someone could spawn things willingly on a creative planet and then make use of it (building, selling, etc) in standard mode. Objects in Boundless should be extended to allow for states or flags denoting their origin.
3. Anyone can travel to, explore and even gather from creative planets
Since the creative planets are connected to the same universe as all other planets, anyone should be able to port to them and explore. I’m even cool with gathering being allowed here so long as the planet owner(s) permit it (more on this in a second). Items gathered from creative planets (note: gathered, not just “picked up” as to prevent someone from dropping creative-spawned blocks for someone to pick up and take back to standard - thus the “flagging” of objects mentioned above).
4. Creative planets are the result of purchases from players
You can spend cubits or pay with real $$$ to spawn a creative planet. When you pay for such a planet, you are that planet’s owner and therefore set the permissions for it. For example, the ability to place beacons the planet must be granted by the owner. The ability to gather from the planet should also be a permission.
5. Coin maintains its current purpose and creative-spawned items cannot be chrysominted, sold, or bought.
Obvious one here but coin should remain as it does today. If you want to buy things, go to standard planets. Earn coin as you would today. Participate in the economy. Creative mode doesn’t care about coin. It’s for pure building and, well, being creative without the constraints of having to gather and craft everything.
6. Objects from standard planets can be acquired as they are today and used freely on creative planets
Another obvious one but if you leave a creative planet and go gather things on standard planets, you should be able to bring those back to your creative planet and use them. This brings me to my next point:
7. While the vast majority of items should be available in creative mode instantly, I’d be fine with some objects only being available in standard.
Some may balk at this and may want creative to have free reign to every object in the database. If so, that’s cool but I think it would be great for the community if there were some items only available in standard. This might possibly take the form of only seasonal items or it could be a bit more.