If you could pick just one thing

Here is her explanation on glass blocks and their limitations:

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Yeah I was trying to say a way to implement “seamless glass” while still accepting limitations

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At least achieve something like this

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Yeah at least have the borders only on the outside of the glass and not between every single block. Either that or I’m sure something could be done relatively inexpensively using post-processing to have semi-transparency on blocks, I know older games used this trick for stuff like hazy smoke.

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This is just turning into a topic of glass. I’d say if anyone wants to talk about glass specifically, we should move it to the post linked.

I can’t “split” posts like Stretch can.

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I’ll leave the current glass related posts here for reference … for anyone else wanting to carry on the discussion of glass … Go Here!


One thing I would like to see is colour coded beacon controls (with the ability to extend each specifically coloured beacons plot size using the current method).

This would allow you to have multiple separate beacons in the same area, which could be used to segregate different sets of permissions/restrictions among friends. Want to grant access to a single beacon where you can share resources with your neighbours? Just add them to your blue beacon control (etc.)

This would also allow you to essentially rent out space in your main building without people having access to your entire build (which would also help to circumvent the current vertical plot blocking restriction).

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It would also made for easier plotting and distinguishing between things. Plot roads one color and houses and common areas another color. I truly have a hard time plotting sometimes, and the lighting conditions can kinda make plotting impossible.

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Just one picture:

I vaguely remember @dave mentioning something like CPU blocks about 2 years ago, still hoping to hear about them again someday


This and PvP. Definitely PvP. But you since already confirmed that… :wink:

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The ability to give multiple likes cuz this one deserve three :heart_eyes:

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Something simple i guess. Need the indication of all machinery state!!! (WB,Comp,Extr,Mixr,Ref)
Here are exemple with Workbench

If machine just loaded but not started

If it work but empty

the work is completed and it is signalised that there is a completed items

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Items/blocks automatically go to inventory after braking/mining…

tired of items jumping off cliffs, and my gems falling in to lava if I neglect to build something to stand on / catch it… also it can be a bit uneasy building in a public space if I’m tearing something down. It seems like it would be easier on the server to not have to create and keep track of an item just for it to be picked up almost immediately. If the inventory is full then items could still drop on the ground as normal.

A good example of a sandbox game doing this is “7 Days to Die”

Let me know if there is a key disign reason for this… it seems to me that it’s only purpose is to be annoying… I guess it does give the option to NOT pick something up when braking it, but for me that is almost never.

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Some sort of ‘flying’ blocks? Or a craftable levitation device? Imagine making a blimp where you can get all your friends on and tour over cities taking photos!

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I wish I could play, but I am waiting patiently for the PS4 version! Can’t wait to play with all you wonderful people!

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Trophies of creatures you’ve slain (head mounts or miniature figures, a framed feather/claw/horn even) I think these would be neat decorations that also show off some of your creature related accomplishments.

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Kind of a duo but I want both player written books and empty versions of all the upcoming library shelf blocks. The books would be written by players and then crafted as any other item into a readable/storable book. Until it was crafted it would be on some form of scrap paper that is not storable on library shelves. This would allow players to craft single books, a few copies of a book, or mass produce the book. Once crafted the book itself would display the author, the date it was published, and the number of original copies.

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I would like to have option to freely change GUI positions

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Backpacks. To be able to carry more stuff when moving a base or just when you find amazing mineral deposits, or when you feel like carrying home a mountain. Let’s be honest, the amount that we can carry right now is already that of a large dumptruck, so why not make it a bit more?

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levitation unlimited Z and a 50 Y 50 Z movement for making building on high structures easier without the cheating of flying.

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Some cool ideas so far, keep them coming :slight_smile:

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I love that idea @Mittekemuis. Perhaps even levitation pads that cause the area above to become zero gravity - like you’re swimming in water.

This would also be a good work around for elevators and tight spiral staircases.

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