I’d say that these 2 statements are probably the most important here… with less plots, as we would already have so much space height-wise, we would never build areas to play together as a community. No one would want to spend a plot allocation making a road if the allocations are a much scarcer resource.
Whilst I’m not a fan of the current fixed-grid beacon system, I do feel that it is headed in the right direction with regards to overall balance and gameplay. My only real quibble with the system is the fixed-grid aspect of it. If we were able to change the physical positioning of the allocation in relation to an adjoining plot, I think most people would be not just satisfied, but actually happy with it.