Okay, so – I was reading something by Reki Kawahara, and I came across a description of that world’s skill system. I will try to find and take a picture of the passage, but suffice it to say, it had to do with “skill slots.” As I understood it:
- Skills progress through use, but only if they are “active.”
- Make skills active by switching them into a limited number of skill slots.
- Players slowly increase their number of skill slots through leveling up.
- The player does not get the benefit of inactive skills, but those skills do not lose their progress, and can be switched back in at any time.
So, I thought to myself, what would that look like in Oort?
Well, maybe something like this:
1. Press 'E' to open your player info.
This lets you see your inventory, equipment, and active skills.2. Click "Switch Skills" to open the Skills Menu.
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3. Click on a skill to see its progress in detail (skill tree).
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4. Let's switch in a skill.
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5. Hit "Done" to go back to the main player info screen.
You can see that Dual Wielding now appears on my player info screen as an Active Skill. I can hit those skills to see their progress from this screen as well.What I like about this system
• Removes all formal classes/professions in favor of a do-it-yourself approach
• Inactive skills don’t lose their progress, you just don’t get the benefit
• A fun and fair way to build up and reinvent your character over time
Other thoughts
• Do you have to learn a skill before you can progress it? Or do you just start off with a full skill list and choose which to activate?
• Some skills must be unlocked by progressing pre-requisite skills to a certain level