Okay, so – I was reading something by Reki Kawahara, and I came across a description of that world’s skill system. I will try to find and take a picture of the passage, but suffice it to say, it had to do with “skill slots.” As I understood it:
- Skills progress through use, but only if they are “active.”
- Make skills active by switching them into a limited number of skill slots.
- Players slowly increase their number of skill slots through leveling up.
- The player does not get the benefit of inactive skills, but those skills do not lose their progress, and can be switched back in at any time.
So, I thought to myself, what would that look like in Oort?
Well, maybe something like this:
1. Press 'E' to open your player info.
This lets you see your inventory, equipment, and active skills.2. Click "Switch Skills" to open the Skills Menu.
Here you can see all the skills you have learned, as well as their individual progress. You can also drag + drop to manage which skills are active and which ones are not. Note that the number of skill slots can be increased as the player levels up.3. Click on a skill to see its progress in detail (skill tree).
Every time the skill levels up, you get 1 point to choose a benefit (or perk). Some perks require other perks to be unlocked first. (This could be a much bigger matrix.) Hit Back to go back to the Skills Menu.4. Let's switch in a skill.
I have switched "Dual Wielding" in, and "Mining" out. That means that for the moment, I lose all my Mining perks – but now I get to level up my Dual Wielding skill and unlock its perks.5. Hit "Done" to go back to the main player info screen.
You can see that Dual Wielding now appears on my player info screen as an Active Skill. I can hit those skills to see their progress from this screen as well.What I like about this system
• Removes all formal classes/professions in favor of a do-it-yourself approach
• Inactive skills don’t lose their progress, you just don’t get the benefit
• A fun and fair way to build up and reinvent your character over time
Other thoughts
• Do you have to learn a skill before you can progress it? Or do you just start off with a full skill list and choose which to activate?
• Some skills must be unlocked by progressing pre-requisite skills to a certain level