Tagging @lucadeltodecso but also leaving this open to the community in case anyone else has an answer.
In filming episode 9 of the boundless world builder bite sized series I showed how to use remap to take heightmap noises and turn them into black/white noises for use in substrate. In my test I had one portion be sand and the inverse was set for all three rock variants. Only two of the rock variants showed up within the inverse. And I just realized this is only because the seeds weren’t deleted.
Is there a way to allow for more block types to be included within the same noise? It looks like the max for using different seeds within the same noise is 2 blocks. To get three would I need a new noise attached to the third substrate? I’m guessing the game would then set the first substrate (in this example sand) first, then the second, then the third but since the inverse noise of the first would cause the rest of the map to be filled up there wouldn’t be room?
The use case I’m thinking about here would be something like having sand fill up a desert but then having rock outcroppings made of the different rock types and gravel where these outcroppings match the heightmap noise/seed.
Edit: I haven’t gotten too deep into strata yet but is this basically where strata would come into play within the layers of the rock outcroppings while the top of the outcroppings is just restricted to two block types?
Thanks for any help you can offer!