I really appreciate your answer.
That’s something I asked myself too. You asked but stopped responding (for 14 days). I know answering this “mega thread” will take some time but waiting won’t solve this faster. I know this is nitpicking and I know there are a lot other sings to do but 14 days is a lot. Can you tell us what you conclude from this mega thread? Will everything go the same way or do you think about other solutions? (What will change in your “ongoing planning and design” ?)
Let’s be honest it’s not weakly. Let’s look at a game like “factorio” … The devs release a dev-update every Friday for more than 3 years now. You could just write down what you did in the “2 months post” and release it weakly (One topic for 11.08, 18.08, 25.08 …). I don’t see any problem if the posts/topics are short but if they are called “weakly” they should be “weakly” and not “every week to every 2 months” - that is just inconsistent.
I wrote an answer to this here. What is written on the B< Website or on steam is an empty shell without real content What can we expect titans to be? (Just one question that was never really answers - afaik).
I don’t ask for an “exact description of features” I’m just asking for “the general direction you want to explore”. E.g. Long ago as this was Oort it didn’t look like a “sandbox building game only”. There were a lot of other aspects which caught my interest:
Is this still planned or did you drop it? If it’s dropped, why?
Will there be automation? I didn’t hear anything about that for a very long time.
Still a thing? Post 1.0? It’s at least one of the most requested features.
How do we team up? We don’t have a real “community system” (e.g. guilds, friend lists, team chats, pinger [a tool to show other players positions or spots to go]).
Oort Temples and Titans … when did you dropped this concept or is it still there?
Why not share it upfront? So you get feedback before you put a lot of time in a concept.
I can again, name “factory”. They communicate “the general direction they want to explore” really early and as you can see in the steam discussions board they get a lot of feedback really fast. They are very consistent with their dev-process. They show early, they react fast to community concerns or requests.
Again, you could share small steps. I’m not asking for a detailed final game state at once (in one monolithic block). I ask for answers in small parts of the game which, together could give us (the community) a better understanding of what you try to archive (e.g. some topics to talk about: 1) guilds, 2) titans, 3) automatization, 4) beacon persistence [you got a lot of very valuable feedback when you announced your old concept but till now, you didn’t tell us a lot about your new one] … and so on). Things are always “fluid” that’s not my problem. Things will change and they often have to but it would be nice if you could tell us why (a perfect place for this would be the weekly dev update - tell us why you decided that way and if you only tell us “we tested feature XYZ and it didn’t work well together with feature ABC because of reason UVW” - this needs only a few minutes to write down but will give us a chance to understand decisions).
Unfortunately, this is true, there are too many open and unanswered questions during the last years paired with a massive delay and a lot of (putative) dropped features.