Just bought a PS4 because of Boundless

Oort is short for Boundless. And I think I’ll always use the shorter version. But go ahead^^ Do it.

Pulling off mouse and keyboard and controller in a pve setting has been done several times before. I have played multiple games using both and though they were enjoyable. Although I’m curious how the console players will communicate. Voice chat is shall we say a dicey proposition.

As far as pvp goes people will also just use the tools that give them the best advantage. Welcome to competition. I have yet to see this balanced for pvp successfully without some form of bulls**t. Shadow run I’m looking at you. And I’m still mad you ruined that chance to open the door to cross platform play.

The real challenge is not making this work with a controller. What I’m excited to see is the user interface on a tablet. How grappling and Titans will be done there interest me.

But it’s a challenge nonetheless. And a very lucrative one if they solve it.

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Nah, Bless is short for Boundless :smiley:

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Hm, that’s worth thinking about^^

If we have some form of combat based PvP I expect it’s going to be pretty casual, for fun and friendly scraps. We’re likely going to have a wide array of highly variable sandbox weaponry, progression, and cross-platform play, none of which is very well suited to balanced PvP. So Team Fortress 2 this won’t be (not will we try to make it).

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It seems Rock, Paper, Shotgun didn’t get this memo :wink:

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To be fair, this sounds so much more awesome.

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What is “this”? Ben’s post, or Rock, Paper, Shotgun’s section?

Rock, paper, shotgun’s section xD

think it would be pretty cool for certain pvp worlds (which i still hope to get)

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It’s possible they read into some of our text there, but the feel is right. Fighting over territory might be more of a beacon/land struggle rather than actual combat.

We’re just trying to set an expectation for PvP: it’s going to be in the game in some form, it’ll be for fun and we’re not going to attempt to balance out the cool (but crazy) stuff players might be able to do because it’s not really in the spirit of a sandbox.

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Yeah, I agree. This framework lends itself to PvE content more, if your mechanics are flat enough you wont notice the difference.

I think Terraria showed some of the challenges with PvP in a game the has a large degree of progression.

Perhaps the game should not focus on territorial conquest on players homes, IE Factions. Instead one possibility is that we designate a PvP world with objectives to be fought over in a more king of the hill style of gameplay. The world could be swapped out periodically to keep the challenges the construction of bases fresh and interesting. perhaps items or loot could be a driving force to encourage players to participate. Also this might allow for timed events to be coordinated to gather players together for an event versus random ganking.

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I hope we will see a “real form of PvP” in the game. I always enjoyed a good skill based fight (Guild Wars 2 PvP). Maybe as a form of “optional” like in WoW (challenge somebody for PvP and he has to accept) or like Faction figths like in Guild Wars 1.

This isn’t optional and WoW doesn’t have this haha.

I think so long as dueling is incorporated, players can make their own rules/experiences with it.

Gdubs, and WoW are skill based (buttons) games.

Boundless is an item based game.

How do you envision this being done?

Skill based meaning skills you have ingame to activate right?

Calling WoW a “skill based game” is going a bit far :wink: It’s more item-based than Boundless will be if anything we’ve heard about wearables is true.

Also, I think there’s a lot of skill in a dual-wielding grappling hook + weapon match…

Oh…were you meaning this @Karko? I think most people define “skill based” as being based on player ability, not character ability.

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Correct,

skill based - you have an item with stats, the abilities are determined by skills (buttons you press)

item based - item has stats and the item your holding determines the ability’s

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I think @Heurazio meant that fights in GW2 are determined by combos, strategy, placing, etc. In WoW, it’s mostly based on gear and numbers and not actual player ability.

I think Boundless will be largely based on player ability.

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