Random jumping is annoying. You usually have high health, so your action speed would be lower too, not quicker. Those two are not ideal quirks in my opinion.
Good to know. I can as easily do heigh helt instead. Those 2 I forged for myself, and I am happy with either heigh or low helth. Also I like the double jump a lot
But it’s good to know what usually it’s considered a good quirk by the comunity (especially as I am thinking of forging and selling them )
It says that high or low health effect the speed. I can guarantee you it does. I often use the faster swing speed at high health on hammers, if I fall and take significant damage, my swing speed is drastically lowered until my health regenerates enough to make me swing faster again.
High health is much easier to keep active than low health, therefore I usually avoid using those low health quirks.
So I guess I’ll keep them for myself in the end, I will still try to sell them for around 12-15k, just in case they do sell, otherwise I am very happy with them
If you are full up, the health regen will keep your health high with bleeding edge quirk. If you have no health regen, you will need to keep a close eye on the damage inflicted otherwise it will kill you. A balancing act not ideal for chasing gleambows. Test them out though and see if it works for you.
Personally I would much prefer the higher speed when at high health, use less energy when full up, and slow mo to run faster if you are targeting quirks.