Late game

Adding more creatures to the game is something we definitely want to do. We have already concepted many Marian creatures that we may one day develop. Exploring the idea of a hostile aquatic creature, how would you feel if the creature could only be found 20m below sea level and therefore not affect players swimming on the surface? I don’t see it impossible that we release some form of aggressive fish like creature but obviously we wouldnt want it to have a negative impact on some of our players.

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Yes that’s why I mentioned it was arguably more fun. Fun is a subjective term and I didn’t intend for it to come off as fact.

This thread is literally talking about the challenges in the higher tier planets, not the current ones.

Yes. It does skew a biome towards hunter skills. But you said:

“If every biome is hostile and there is no reasonable option to escape a mob, then you have to be a hunter. That is the issue.”

which is on the extreme end of the spectrum. You’re implying that not only does it skew it, but it skews it to the point that players are forced to be a hunter.

And a hunter’s weapons aren’t going to particularly helpful in the cases where other specialised roles excel. I mentioned potential other ways that players could deal with these mobs.

You said that players have no reasonable option to escape the mob. You don’t know this. The suggestion to add an underwater hostile mob is not yet implemented. There is no information on how the mob works or the possible ways of dealing with it in the future if it is added.

I’ve listed a couple of ideas in the previous post. I think the cause of conflict here is that we’re proposing suggestions for the future of the game, whereas you seem to think that the devs are going to add everything in right now to fix your past experiences.

I’m just saying that I think it shouldn’t be automatically seen as a safe haven. If you hopped in a body of water in real life, you’re not completely safe. I think the game should encourage you to build safe places, not just head for the body of water. Love it or hate it, that’s just my opinion. Sure it’s been in place for a long time, but so were a lot of things. Things can change.

Of course I’m free to make any possible changes to the mob. Because the mob doesn’t exist. These are suggestions. I am proposing things that could happen in the future to make it viable/feasible.

These changes aren’t on the roadmap. But neither is the mob. Proposed changes don’t invalidate the argument because the argument itself is based upon a proposed change.

If we have creatures introduced in deep water, then we probably need a way to stay underwater longer for those that might want to fight them. I would agree that this should not affect the person merely crossing the water to get to shore, which is important with the abundance of canals on some planets. It might affect those going for the gleam deposits now found underwater.

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We have talked a little on how we wish to develop subaqautic gameplay. I’m sure we will be looking at means by which players can increase the time they can stay underwater, perhaps even indefinitely!

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no, just for hunters. like Kal said, what is a chiseler or gatherer going to do to deal with the mob? no matter what it is it’s not gathering blocks which is what the player is there to do most likely. as soon as the mob turns their attention to the player, the players job changes. they now have to escape or fight and underwater there really isn’t an option. you die.
that’s not fun OR a challenge.

in water? that makes hardly any sense at all… there aren’t many water creatures that would be described like that other than jellyfish. but thats the thing. water is enough of PvE that there doesn’t need to be any more challenge.

but you’re not going to bring a slingbow to take down some stout iron blocks… thats what a hammer is for. i go out to collect blocks with my hammer and inventory space.

if i wanted to fight i would join a hunt.

I never said or implied this. I never said I had a bad experience, what I said was that you were trying to eliminate a viable way to escape mobs.

its not automatically a safe haven, it is only an option 1 - if water is available and 2 - if the mobs are not cuttles since they will track you even in water.

The more hostile the planets are the more hunter type skills are required in order to even survive. A hunter can build, maybe slower but can build without skills they can also mine and gather without anything but their totem. They are not going to die and then gain the death penalty. If I am mining on a hostile planet and encounter a mob, I either have to flee or fight. If I cannot flee, then I need the skills to fight (hunter skills) or I die and get the death penalty. I am punished for not having the skills. It not a case that I kill them slower, like a hunter mining. What happens is I die.

You are right things will change, you want your opinion heard by the developers and I want mine heard also. . I do not want them to think everyone wants, needs or desires more combat in the game.

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I like the sound of this, especially as it might let me build underwater without drowning. I am hesitant as I am afraid it will be another skill and my skill points are already pretty scarce trying to mine on planets with atmospheres and be able to do enough damage with my tools that mining on a higher tier planet is not even more of a grind.

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oh right I remember seeing the drawings of the shark-like creatures now…
well i suppose if they only stay deep enough and on higher tier planets then i suppose that would be cool, but there would need to be lots of other mechanics in the game as well like better water movement (maybe some kind of wearable like flippers) and underwater breathing brews, the lances could be great for aquatic fighting…
if i were to gather stuff underwater from a high tier planet I would hope to be able to of course come prepared enough and fend off all the hostiles so i can gather in peace until the next time i come around (I am strongly against random spawns in this specific nature, they should spawn or generate like resources, after world regen kinda thing)

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this. absolutely this.

there are no gleam towers tall enough to /shout this from the top of!

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Adding extra skills to the game is going to be pretty much inevitable. As we add new features we will want to allow players to customise their characters around them. Activities such as fishing and farming (if they are implemented) will need there own skill points I imagine. At some point we will probably have to allow players more skill points.

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As long as the total skill points are on the table as well as additional skills I am great. .

ps can I have more now???

kidding

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Sure, if you open the console and type “addSkillPoints (number)” you can have as many as you like. Oh wait…

But on a serious note, I think this post has highlighted that we could do with more varied ways to engage with creatures, whatever your skill set. Jumping into water doesn’t sound the most fun option out there. We have added skills to reduce your threat range but they aren’t particularly engaging. I’m sure there is a lot more we can do here.

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quickly tries this, , , I have 123,435 skill points and can use only 10, , , oh no

I do appreciate your responding to the thread.

I really like the idea of player vehicles to travel across hazardous terrain.

We could have submarines to explore vast oceans with a few small islands of dry land, or blimps to travel across planets with no rocky core, but a few floating islands among a sea of clouds!

Or a battle tank to roll across a blasted wasteland and battle super mutants…

Or a hot air balloon to ascend mountains thousands of blocks high.

I like lots of ideas for useful vehicles, but I also kinda think they shouldn’t fit into my pocket, which would require some workshop on the planet where they will be used to build them.

New avenues for new exploration are all welcome in my book! Building and exploration are my end game for boundless. I’m much less interested in raids and dungeons than other users here.

There can be more than one kind of MMO.

air balloons - soon tm

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Soo…

I am in the process of building an underwater project. Because of that, I would love to have the ability to create tunnels and glass ceilings that allow me to see fish swimming around. I’d love to see all kinds of underwater animals just swimming around because of that. If that was a thing, I’d probably make large underwater fishing pens for people to gather at and socialize over.

I do love the idea behind being able to stay underwater a lot longer as it would make building much easier.

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It would be nice too if the water when viewed from the side through glass was just clear like a real aquarium instead of only being able to see the flowing water graphics.

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This is in my top five wish list. Would be quite cool to build underwater structures that peeps could view

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I’m building on a small island and I want to build my workshop underground with views out into the surrounding water but instead all you can see is the opaque flowing water … it’s a pity because if you build under with a glass roof looking up then it’s nice and clear which is what I would like for the sides too.

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I second the need for this change, GreyArt.

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