Lava + Liquid = Stone Suggestion

Hmm. I don’t remember having to break stones to get it. But it’s been a while since I’ve had a need to go get any. So maybe it does. Which in that case I’d suggest it needs to go away because it takes away from the resources available.

Edit: as I see you said it for sure does. Than I guess I need to make a suggestion topic to make it so they act the same as water does with them. Don’t think it’s right that the resources are destroyed when we can only obtain them from exos

That’s a cute idea.

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As a way to get all 3 types of stone, this makes sense. But from a “realistic” sense, there is no logic to it. Of course, realistic in quotes because this IS Boundless so that word has a very pliable meaning.

While IRL igneous is indeed made from magma rapidly cooling such as it does on contact with water, we don’t have IRL examples of petrol (though I guess its a tar-like substance) or resin, so we don’t know exactly how it would react when in contact with lava.

That said, I think it might be cool to break the minecraft norm of lava + liquid = stone and add some new materials to the equation. How about:
Lava + petrol = dark glass? Not only does dark glass already look like it could be solidified petrol, it is also something of a natural result of magma cooling rapidly, if you consider dark glass to be like Obsidian.
Lava + resin = amber. Then you don’t need a solidifying totem.

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I petition for them to act the same as they do with water. Since we can only obtain them on exos. Doesn’t make sense to destroy our resources

Does it destroy the petroleum/resin/water? I thought it creates the rock when the lava flow hits the other liquid flow. Leaving the source blocks.

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You’re free to test with your own supply :sweat_smile: I however wouldn’t test what happens to petrol when lava hits the source block

Remember they are pools which would mean the top few source blocks are probably changed to stone leaving the bottom part of the pool safe. But that’s still destroying some of the resource. And one source block could equal 1 or 5(etc) thanks to the rng

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Look at the edit on the first post to see the layout. Technically you can just keep smashing the rock for an infinite supply of rock. As the liquids would continuously create more rock

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Yes when it flows. But remember Petrolim is found in sitting pools not flowing which means lava hits the source blocks

All the reactions make Igneous Stones and you can make stuff like this

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it’s a big supportive YAY from me.
doesn’t make a lot of sense being looked at through the ‘real world optics’, all that how actual igneous rock is made, but hey, neither does a lot of other stuff we do on daily basis :D, anyway, more ‘0’ blocks for me… ehm, for that noble thing I want, I mean… Creative / Sovereign: more ''Color 0'' placeables

@FireAngelDth worry not, nobody ain’t gonna hurt the puddles, all that changes is the texture of the cobblestone being created by the mechanics that is currently in game

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:roll_eyes: and I said it should be removed because it destroys resources we can only obtain on exos. But… nope nevermind I’m done. :v:

Oh, you’re saying that it destroys them currently, but you wish the lava wouldn’t destroy them in the first place?

I’ve never seen Petro under lava. I’m confused about what your issue is with this? Do you currently have any issues finding Petro? Then why would changing the rock type that it forms change that? The mechanics of it wouldn’t change. Just the block type it creates when they meet. I’m genuinely just not understanding what you’re trying to get at as being an issue

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What if the mass stone generator becomes the primary source of meta stones for marble makers? Would that be against the spirit of the game? Seems viable/convenient to avoid finding a black rock farm, avoid doing crafting table mass crafts.

I can only hope for that, I don’t see the problem with that being the primary source of stone. You don’t get the Rock -> Stone XP so I see it as a good trade

You’re still going to have to go to a black meta planet to build it, and tbh it’s going to take a lot longer to harvest thousands of blocks 6 at a time then to harvest a bunch of rock and mass craft 18 to 50.

Some might prefer the mindless grind but it’s still likely to be more clicking and more time on task.

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thats true no xp rock to stone crafting and no xp for mining, and its not really fast , if you go minig you are much faster getting the amount of rocks you need to have it crafted to stones.

its a nice idea but not really good for getting a massive amount of rocks in a short time…

I agree, AoE mining rock and then crafting it is very easy, just annoying when you want enough for a mass craft of something and you gotta wait for the craft to be done (or you forget where the crafting table is and you gotta make another one). This way you can get 24 at a time with just a spanner

Firstly I’ll bring up that you can repair anyone’s coils without permissions. I just went and used someone’s test build of a stone generator. This opens up public farming. So you do not have to set up your own.

I repaired someone’s coils for a few seconds to max health and waited for the next ~50 seconds for the durability on the coils to run out. I got about 300 stones in a minute. If you have 10-15 generators to repair in turn, I think you can get something like 3000-4500 stones in a minute depending how good your spanners are. With 1 machine this is like 100 rocks and 20 mass crafts per minute, with 10 machines this is like 1000 rocks and 200 mass crafts per minute.

The rocks/time are not impressive. The mass crafts you avoid doing are impressive. Instant stone, no crafting time, a rate that is similar to clicking that mass-craft button 3 times a second (like having 200 APM starcraft-style) except you’re just holding down your spanner on a machine and moving onto the next whenever you feel like it.

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Yes I haven’t watched the video in some time, I forgot that the coils breaking the stones is the point of the setup.

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