Don’t be surprised if they are making some sort of player-made dungeon system.
I just hope that we do have dungeons specific mob spawners. I think it would be complete BS if we had the same old stuff we’ve got already instead of more dungeon-like stuff.
I think some bat creatures would be nice. A spider as well. Bats and spiders of some kind. Maybe some Oort corrupted bats and spiders? I think boss mob spawners would be nice too.
Either way, I think that if a beacon had these kinds of permissions on it or some way to register it as a dungeon (kind of like how the shop scanner stuff works by enabling and disabling it showing up on the scanner) I think we’d be able to to effectively use them as points of interest. As someone has mentioned, aligning them to a dungeon guild would be great so dungeon design teams can build a dungeon with very specific intent.
A lot of other kinds of things could be made for dungeons, such as different types of vault door that operate off spark. A feature like this better come with a lot of meat to the substance it contains other wise it’s going to be a little lackluster in keeping people engaged long enough until the next slice of major content is released (mob releases like the warp wraith aren’t major content releases).
I think this is something that would definitely encourage exploration and building. Give the adventurer some sort of reward at the end for completing the dungeon with a rewards chest that can only be opened by people outside having beacon permissions. The reward for the builder would be the footfall involved and reputation for creating some very fun and interesting dungeons to run through. If anything, it could also be a way to buy dungeon specific mob drops and dungeon rewards (which could be rewarded in the form of a crate or box you can pick up). So it brings in the economy side of the game too.
I just don’t want the piece of content to be simple to be simple on the amount of content it brings to the game but complex and robust in what it offers in terms of options and replayability. It would also be cool if it introduced other neat bi-product things into the game that are used outside of dungeons. Similar to how liquids were introduced by Farming. It was a good decision. It will always be a good decision to do stuff like that.