Due to my poor English, and the paragraph is long, I hope you guys can understand the content i have in mind clearly XD
For this part i need to apology to any one who is reading to this article first.
Why i think by introducing the class system to the game will provide more fun ?
- Right now even Devs mentions many times, they don’t want class involve to the game, and this game has no class setup at all.
But base on the current meta, I believe most players have at least hunter / crafter / miner or gatherer / Forger …etc setup.
(just slightly different at skill choice, and someone may combine crafter with forger, and builder with crafter …etc )
As result, i feel the current meta, we already have “class system” made by players, just without an official class name on it.
- I find out a lot of new players basically build a rainbow character when they just start, and most of them will change it after they receive some suggestion by experienced players. Focus in one area, the benefit is to be more specific to focus on one thing, it will provide more efficient at skill point usage.
So why devs just setup the class system for everyone to choose it easier ? And new player will understand it easier and learn the game faster.
- Current system combine status point (str/control / dex/ vitality / energy …etc) and some skills together (double jump / charge / rapid star …etc) If we assign class and separate status point and skill points as 2 different system. It will allow players to have more free to specific the area they want. More different build will come out since some skill may be famous with different situation. For example crafter can have different status influence, maybe we can change int to affect crafting time ? Instead of rely on power coils setup ?
The class system i have in mine.
One of my favorite game Tree of Savior, this game has really unique class system.
Base on how it works i have some cool ideas come out.
What we can do to fit the boundless play style, we can make it like following.
For every character they can choose 3 - 4 class in the build,
so you can be like Bow hunter + Vendor + Chief + Atlas writer if you want.
Or you want more focus on fighting, you can build a character with all the adventure content class.
I think this setup will be better than the current skill set change system.
Adventure Content Class
-
Bow Hunter
( Range type, with current bow skill like rapid fire, charge… etc ) -
Hammer / axe / shovel hunters
( With the close combat gear + some unique close combat skills) -
Grapple hunters
( In group fight , they can use grapple to control the enemy. for example the future Titan Boss) -
Healer
( Able to have some skill to boost healing ability, for example mass healing, or apply the buff to teammates by totem) -
Atlas writers
( Able to have some skills to run faster in the world, and write down the map faster) -
Treasure Hunters
(Able to have some skills to spot the corpse on atlas easier, and deal extra damage to corpse, more root drop during the combat)
Utility Content class
-
Block source gathers
( skills to deal more damage to the block type resource, like gems / metals / wood /gleam …etc. + lighting skills, tool durability skills…etc) -
Vendor
(skills to minus the tax, ability to know the market average price for every type of items in game) -
Builder
(Chisel skills, falling damage reduction skill…etc) -
Farmer
(Future system)
Crafting Content Class
Before i list the crafting class, i think the tool system need to change as well.
- Apply the ability to repair tools in game.
- Introduce the system to craft unique tools by combine the part of different mats to craft one hammer.
(for example copper hammer head + Diamond hammer body + ruby handle = 1 unique hammer) - Apply different states to different type of metals / gems
(for example copper hammer head is less damage but faster action speed, diamond hammer body is more damage but slower , ruby handle maybe increase durability but more energy cost)
This kind of setup can make the tools become unique and can use forever until player find the new one fit their playing style.
Forge system, can be change to enhancement system, the ability to rename the tools, the ability to enhance aoe ability auto harvest to tools.
So we can see some meta hammer / bow / axe / become unique and valuable in the market.
Combine with class idea i provide above, hammer can be used for fighting or mining.
More choices will provide for players to create their unique style to play.
-
Chief
(skill to craft food & brew, and skill to minus spark cost, crafting speed reduction…etc) -
Blacksmith
(Ability to use the new system i provide to craft unique tools) -
Enchanter
(ability to apply special effect to tools like aoe , auto harvest… etc) -
Engineer
(ability to craft all type of machines, and better repair speed) -
Decoration crafter
(ability to craft decoration blocks, and maybe at 10 points cost skill they can change the color of materials)
Conclusion
With this type of class setup + status choice, we can build up a close combat fighter with super fast movement speed and action speed or a tank hunter, or a hunter walk slowly but can deal heavily damage at one shot.
Also depends on skill setup some crafting class may benefit the combat as well.
For example you may want to add builder or block gatherer to the build as well to get the falling damage reduction skill or tool durability skill.
Or how about add a chief to the hunter build to get the food durability increase skill during the combat ?
I think that will be helpful as well.
Also if they add new feature like maybe Mounting and Taming pet system in future.
They can add more class to support the system as well, so more content at one time.
(new class always a new content in a lot of game. )
With this kind of class and status system setup, it won’t limited players creativity, instead it provide more choices to build unique playing style for players.
This is the most important thing i feel this game currently miss.
For character build everyone looks similar, only slightly different.
For gears, everyone used almost same gear at end game.
For Character style, now only one race, so everyone looks really similar as well
(i think race and cloth are important to add in the game as well)
For the MMORPG part, i think a lot of players love to build the identity to their unique characters,
It including the skill or class or states build + special gears (so it provide values for tools) + Unique looks.
For now the Sand box part in this game is really nice, its a game you can build even more detail art work compare to minecraft or other sand box game.
Those just my idea came out earlier XD
Not force dev to change it or anything like that.
Just an idea provide for the fun.
But i do believe this will become the game i want to involve more time for sure.