So I don’t want to double post, but it’s been a couple hours and I’ve been thinking about this while doing things here. I want to clarify on this point especially:
@AlexxChristo is for sure correct stating that Gleam Club has been, for sure, the main (anything) of monetization here pretty much. And while some words like “mode” and “channel” may imply hierarchy to me probably not everyone will share those same presumptions.
There are definitely three distinct (what I would call) channels going, and presumably GC has been the most profitable in total, so far. Ignoring game sales as this channel is going to be minimized and maybe removed, I see basically gleam club, planet sales, and cubit sales. Pretty much in line with the OP, just noting the future of “Game Sales” is looking rocky.
Planet sales is, for now, probably not a good source of revenue. Just guessing obviously but they’re pretty cheap and they do come with costs, not just compute time but support hours and added maintenance as well. This is a numbers game, but it’s also direct revenue. Without numbers it’s hard to guess the balance right now vs. a breakeven or tipping point.
If there are enough planets for a full time support salary as well as all of the server costs, this will be good. From where I’m at I see it as providing the service but not really “monetization”. They could however monetize this service a little more, with good QOL and customer satisfaction.
With the sort of break down I’ve been describing to gleam club (or honestly, without it) some game features could be tokenized, and added at the planet level to sovereigns and perhaps later, privately hosted planets.
- All beacons on this planet can use full sign features (emojis, colored text, etc…)
Just an example of an existing feature that could be turned into a token purchased like a planet fuel, and then applied to a planet for the specified period of time with presumably minor development to that mechanic. Besides certain current and future gleam-club enhancements there could be more planet-specific perks:
- Ability to change colors on demand for (30/60/90) days.
Not exactly Gleam Club material but, IMO a great zero-cost monetization of the sovereign planet service.
Gleam Club itself - currently the big daddy, and really, the only (monetization) game currently in town. Cubits exist but, in a minute …
A practically obligatory subscription monthly cost to secure your stuff. For real, back in the early days. Now it just insures your space, and your work. Oh yeah, and also a few other perks that matter more to some people, and less to others, on an individual basis. Per individual perk i mean, not just per individual. Sorry.
So far the cosmetic perks tied into GC haven’t been that controversial. Not at all, compared to beacon fueling, definitely a separate issue, and one shared by every player, the same.
After thinking this through, I completely advocate for breaking GC up. Then expanding on a range of options. Make the beacon protection more widely available, not less. And as regards options, I detailed some of that above so I won’t re-iterate much here. I’m sure there are lots more ideas.
The point of this post is that to me, Gleam Club should be just the baseline income of the public universe. It’s likely to be super predictable, at least in terms of a stable population. Some people might buy a month of beacon fueling if their beacons are on different schedules and they go on a trip or something but mainly, your GC customers are going to be there, as long as the game keeps them engaged.
It’s also shared income, with regards to PSN and Steam. Heck in the sense of all the people behind the scenes, Gleam Club really is the main product/service of the public universe, right now.
But at the end of the day, the , channel, mode, whatever, with the most flex available to it, the channel that provides the most opportunity for spontaneous spending and honestly, even abusive-level exploitation, is “premium currency sales” as I basically referred to cubits above.
I’m just going to present some numbers here to further the conversation, please I don’t want to argue specific imaginary numbers
Let’s hypothesize we’re basically in the current boundless universe, but supporting 10k monthly active users.
Gleam Club income should be fairly stable. Without or without any changes. These would affect the total, but once the plans are clear the number of users paying for some or all of the perks would be somewhat stable, month to month. Increasing the percentage of players who want some part of this is good, but it’s not going to be a frequent thing. Relative to the size of the player base.
Sovereign/Creative and even private but attached worlds will bring in some level of income but again, in large part this will stabilize around some average and fluctuate more with the player base than one a random month-to-month. At 10k MAU I’m not sure if this will be profitable
A good move otherwise, like a solid article, press release, or something attention grabbing could definitely cause a big surge here. I don’t want to come off pessimistic I just have zero idea at what point the support costs are firmly outweighed by the margin.
With Cubit sales, at that time (grown to 10k MAU) it won’t just be a bunch of relatively old-timers sitting around talking about being bored. A new cosmetic every month or some (Time Limited!) Collectible mesh and the same people are spending again, on top of the baseline income and it’s nothing but a surge of income, above and beyond the parts that need to sustain for the game to persist. And they’re happy to do so. Not hovering around the forums posting things like “please give me a reason to send you more money”
I don’t know it’s pretty underdeveloped in my opinion. For obvious reasons if you’ve been here a while. This is the fastest route to “Literally P2W” and it’s been thoroughly avoided. I’m not sure where the line between equality for all and “we have to eat” lies. In any case there are so many threads here, regarding things they could be selling, or just selling more of, in the exchange.
I just can’t help it, there’s a few hundred more words on the matter. But I think definitely - proportionate to population growth - direct cubit sales have far more room for growth than Gleam Club. Especially with the current, you will or you won’t, all or nothing model for the perks.
As long as Gleam Club is all wrapped around the beacon protection, it can’t afford to get much bigger (more expensive). Similar with sovereigns. If they were sold at twice the price, I don’t think we would have seen half as many. At all.