I’ve been thinking this shop pricing standard thats been in place since release date may no longer be conducive to the current environment, we need a new pricing standard to help compel players to spend money.
Anything that will incentivize my purchase of cubits will go towards plot counts at this time, anything else I want to put towards longer term gleam club. My master goal is 75k plots.
A part of me wonders if 250k cubits for $100 would be good, or ratchet up the plot coffers to give more than what they would do now.
i have a strict rule in any game im playing, im not spending money on something i can get just playing, cubits are easy to get just leveling toons and there is no level cap
The player base is far too small to be doing my economic shenanigans for profit, that’s the only reason I’m suggesting it. Opportunities are too scarce at the moment.
What’s that like 8333 plots for $100. 9166 if you have the deluxe edition with the bonus 10% plots. I do think they could give more cubits for $100 but that number is so far off.
If you don’t have the deluxe edition buy that for the 10% plot bonus. You’ll get 10% bonus on your existing plots.
I don’t think we should be changing anything that affects plots especially if it is giving a better plot/dollar amount that before. That really isn’t fair to those that spent money before to get plots unless you retroactively apply the new plot/dollar structure to their previous purchases and then give them the additional plots.
XP is pretty easy to come by ultimately and people can earn plots especially since the old Devs never got the new leveling code put in place.
Yeah, I agree. Experience is extremely easy to come by, even without using a Leveling Pie. But a simple aoe hammer and a pie will make it go SO fast it’s unbelievable.
What do you mean by employment opportunities? Were people giving you tools to mine or something?
With a project the size you’re talking about. I’d assume you’re going to need a lot of materials for the build. Just start mass gathering for yourself. Doing that and crafting the materials you’ll need will definitely get you a lot of levels.
They should have limited plots or at least capped them on Homeworlds. I suppose that was determined prior to sovereigns though. No one person should be able to plot a whole Homeworld, not that anyone has or will, but the possibility is there.
I also think they should have uncapped plots or gave you a bonus for owning a sovereign and plotting on it. They should have also let sovereign and gleamclub be recurred billing.
At least with sovereigns, there is some fuel subscription income to sustain them.
The huge free homeworlds (that expanded during the height of player population), have to be maintained, with just some Gleam Club and cubit purchases. Monumental didn’t receive any of the initial backer income, any of the initial playstation backing, etc. The servers have to constantly keep up with every chisel change, every block placed, every plot placed, storage and so on.
It’s too late to revert things and make big changes now, but they probably should have had one large MMO planet in each region and limited players to one beacon and (x) plots. Then allowed players to rent sovereigns, creative worlds, or choose to create their own private universe client-side. This way the server costs are completely covered and universe expansion/contraction issues wouldn’t be a thing.
Interestingly enough, I have just enough mats for three ward partitions which I am going to pour into the inorganic farms, you have needs of ks and cf in large volume?
Yes, more or less, it was either mining or running machines for large amounts of levels like I did when foxxy was around. With a bit more help, I could theoretically make marble endlessly for hundreds of levels more, but I don’t have the systems in place for getting glue en masse, among other things.