List of Resource % to know if your Sov is a good farm!

Hey,

After rolling a few planets I realized I don’t know what is a ‘good’ percentage for resources. Especially for resources I don’t commonly gather. If a planet has a high percentage it might be a great farm planet for that resource.

I included which tier planet has the highest drop percentage thanks to Block Drops Boundless and then crossed it with the data from portal-seekers.com/explorer.

The goal was to give me an idea of what was a “good” percentage so that I could compare it to my planets. Understandably, a lower percentage but is condensed and really easy to farm or other factors matter…however I wanted a starting point and base line.

Below are the best percentages from our home worlds for the different materials and what tier planet has the highest drop rate for that resource.

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Hope it helps! <3

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Great work on compiling the information together, I just don’t think that it shows what you are intending for it to show.

The percentage is highly dependent on the total number of resources though, so this information doesn’t really reveal anything. You’d need to look at the raw number and normalise for the size of the planet.

Example:

  • 1,000 topaz in a single mountain biome, with the rest of the planet containing 4,000 other assorted resources: Topaz 20%
  • 10,000 topaz in a really rich mountain biome, on an insanely rich planet with a total of 190,000 other resources: Topaz: 5%
  • 1,000 topaz in a single mountain biome, with the rest of the planet perfect for something else (coal?) and containing a total of 19,000 other resources: Topaz: 5%

The raw values are not something that is immediately obvious ingame (which I think should be changed, but that’s another discussion altogether), and this makes it incredibly hard to determine the “overall value” of a planet based on the Worlds tab.

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unknown

I made a T6 toxic water-world.

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Yeh I think % is irrelevant unless you also see the terrain?

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Great @FlippityFloop! That Emerald is nice!

I think that is the point @JyeGuru and the reason I made the post. Variables can make it difficult to assert if a planet is a ‘good’ farm planet. However, where do you start?

As I noted in my post the goal here is to give a baseline to help start that process.

Also, with the examples you gave…we don’t know how important or impactful they are to the data. Your situations you were able to come up with would make it difficult to use the %…but how likely are they?

If 100 planets are made and only 1 of them falls into a variant situation like you described, then it wouldn’t matter and the majority of the time you could use the %.

If 100 planets are made and 80 of them fall into the variant situations you described, then it would matter a great deal and the % would not be viable.

So far, on all the planets I have farmed and been a part of the % has been a pretty good indication of how good a planet will be to farm.

With that in mind, I think it is fair to deduce and use the % and leave a little room for skepticism as we explore the planet.

@Ovis I don’t think it is irrelevant. I think having .01% Emerald is always going to be bad, even if compact an area.

The terrain matters, yes.

The terrain also impacts the %.

Not saying the % is perfect! Not at all! It is just a good starting point and baseline to help review a planet.

Saying “Oh, you have 2% Emerald, that is useless, because 5% is the best” is silly as terrain and ease of farming plays a part.

Not looking to have % to % comparison. Just looking to start the process and have a baseline for comparison over something we can calculate.

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This is the point I was making though - there are variables that critically impact the value of that percentage. 2% of 100,000 is much better than 5% of 10,000 … but the main critical variable you’re missing to make these percentages valuable is the total number of all resources on the planet. Exploring doesn’t really tell you that, even with an atlas and biome information.

You’re showing, for example, that the best copper planet has 40% copper. But is that because it’s a T1 world with stuff all resources on it, and most of it is copper? Or is it a really resource-rich high-tier world with more resources overall? The raw percentage is meaningless without data that is not (easily) accessible in the game - terrain and atlas included. As above: 40% of 10,000 is much “worse” than 40% of 100,000.

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The % above is based on the total number of blocks on the planet including other resources.

The percentage is calculated by taking all blocks on the planet (including plants) and then dividing it by the number of blocks of that resource.

So the number of other resources on the planet, would not matter or be a factor in the % or comparing the %. So I would not list that as a critical variable missing.

Also to this point:

This is showing me that we are not on the same page in what the % is.

First , above I listed the best % ONLY for the best gathering tier. So I show the best Tier for gathering, the % drop rate for that which makes it the best and the highest % planet of that Tier.

So for Copper Ore, the best planets to gather from are T5/6, drop rate best is 354% on those tier and of the home worlds of that tier the best percentage is 40%.

So if you spawn a planet that is T5/6 and have a percentage near or above 40% then that is a good indication that it is going to be a good planet to mine copper from.

Next you would want to go review the planet and see.

But to these numbers:

Since resource % is calculated based on total blocks of the world (including resources) the swing here is only about 6 million blocks. And the % provided above are from Home planets which sit in the middle of the size between the small / large planets…so the swing is really closer to 2 million blocks.

Again, Percentage is a great initial indicator. It is a good way to tell if your planet has a large amount of a resource.

If you then compare its Tier and explore the planet, it should give you a conclusion on if it is viable.

But if you see a 9% Emerald world, yay

But the reason I provided this information is so that others can see on world generation at a glance where their planets are compared to the home planets to determine what might be good for farm for on that planet.

It does that.

This is definitively incorrect. You are stating that the percentage is a percentage of all blocks on the planet, including ones with no resources in them … which would mean that four out of every 10 blocks on that copper planet contain copper. Further, if you add up the percentages listed in the World Resources tab, they total 100% which would, by your logic, mean that every block contains a resource. This is impossible.

What the percentage tells you is that four out of every 10 blocks that contain resources are copper. But to know if that’s valuable, you need to know how many total blocks are resources, versus how many are not resources - which is not available in-game.

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100% correct! I was calculating of % wrong :slight_smile: thanks for explaining it!

In all my farming experience, the % listed has helped guide me to planets that have been the best for farming. So I think that the % still is helpful in your initial review of your planet.

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