Boundless population is almost always double the steam stats population.
Highest peak was 832 which is about 1600 player logged in at once.
This is how boundless population looks like on PC.
It isn’t that much different, people are just playing less. Whole my guild is not playing now and I personally played for over 500 hours in the first 1.5 month since launch and need a break too. It’s natural process but look, people don’t leave in a huge drop. They play for long, it’s slowly decreasing.
Every other MMO had decreasing number of players. Look at eso. Almost every big spike on this graph is a free weekend. Look at the difference in playerbase and the timespan. ESO is part of the Elder scrolls universe. A huge project developed by zenimax. It has like 10x playerbase of boundless and look how huge it is.
Boundless has just been released. Most time after relase has been spent on optimalization and big fixing.
- Developers stated they want to develop the game.
- We will soon have a roadmap
- There are features in the game which are not implemented yet to the public.
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- Players have seen beams, blocks hidden within files.
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- New ores underground, new tier of tools.
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- Titans are in development
- Test tools were just introduced to the game! You don’t develop test tools for players if you don’t plan for the future.
So guys, give everyone time. Devs definitely plan to work on this game and over time there will be more players. We have just started and there is no need to worry. You may underestimate our current playerbase but in 2018, 1000 players online at peak is a huuuuge success for a game studio that did not promote their game before release.
Peace