For the precise glyphs, the two filled in ones seem to fit best. Of those two, I (slightly) prefer over
, even though it seems to break the whole cube-voxel mentality. Some misc notes:
- outlines are going to be hard as a font (glyphs will have to be large on screen!)
- The x feels out of place
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has more visually distinct things going on; I suspect it’d be easier recognize at a glance (if that’s a goal).
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Is interesting for the same reason, but the square & elbow blend together too much.
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- If you do end up going with right angles, put more margin between the different features so it doesn’t bleed together at small sizes!