The issue is you all are thinking too small, stop trying to build a base in 1 plot.
what ever number you all have in your head when making a base multiply it by at least 2… like absolute bare minimum… it would be better if you would multiply it by 4 or even 10.
also make sure you build flat like a pizza box, no more of this tower stuff because the game punishes you for building anything complex within the same vertical column…IE dont build up build out… if you need to build up the your plots are too low and need to move up.
Its just smart use of what plots you get versus how much xp its going to take to level… if you all are tired of wasting 1 plot on a 1 block of foliage stop building so low to the ground.
workshops need to have everything on the same level, if you are traversing stairs to go to a 2nd floor above your existing one… you basically wasted complexity and space…
When building in boundless, imagine a garage, then imagine all the dishes and utensils in your kitchen. Now imagine storing all of that stuff in your kitchen in the garage on the floor. Make sure nothing touches anything else and nothing stacks… This is how you should be building in boundless… wide and flat…maybe 2 plots high…
then once you are done putting down all the complex stuff go back and waste plots building up(or down) to make it pretty.
Even with 9 plots (3x3) you have to think what kind of setup you wanna do.
Sure anyone can say “just build bigger”.
The problem comes When game Forces me To build bigger than i want… And honestly theres no real reason why we even have coils… Those give power Yes but that could be just added into the machine upgrades… Coils are just space wasters.
I have all these coils just waiting for a loving home.
So adopt a coil today, take it back to your warm, nurturing home and give it a hug (before you connect to a machine otherwise it will kill you).
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My own biases aside, coils are not really an early game system but something to aim for after a certain amount of gameplay, by which time the player should have gained enough plots and knowledge to start a decent workshop. Yes there is a learning curve but that is not always bad.
There should be a cost (not just coin) and a visual indication of status to building a fully decked-out workshop as it is an achievement which any player reaching should be proud.
Coils can also be hidden (like mine) or on show (because they do look darn cool to my eyes).
I just adopted like 130 coils and gave them a wonderful home locked up deep inside the branches of my tree, never to see the light of day.
Interestingly, my spark generator area is more dense on the mesh limit than my machines areas, but I’m only doing the minimum 10 coils for each machine, and have embraced low density building on this project so I can build vertically.
I actually agree strongly with @Buugi the game should be for all. Not just fancy builders or tree builders. Big or small builders. Should have too think if doubling it if only want 1 plot. It be awesome if can put coils inside the machine. I thought that was a great idea. It’s awesome to see others ideas.