Magic types

nobody? >.<

I think it could be fun if instead that magic revolved around elements and abilities. It revolved around creating different magical components like staffs to make the magic happen.

You have lot of great ideas in the area though.

I just like it…
Add soul magic, as an increase of the natural power of a sentinent creature in utility :smiley:

I really like the old Ultima Online aspect of Words of Power. When you cast, your spell is visually represented as spoken words “vas ort flam”. An “explosion” spell is coming. This would allow your spells to be any color, and you still know what is being cast.

we talked about soul harvesting in another thread. so sure why not.

Interesting post! Thought exercise: assuming you couldn’t have ice, fire, earth, wind, water, dark, light what would you them them as instead? (Those are probably a bit played out, a bit boring for the exciting new Oort universe!)

Assume we’d represent them as:

  • Red
  • Yellow
  • Green
  • Blue
  • Purple
  • White
  • Black

What different themes could you use aside from the obvious?

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but i love fire magic…

do you just want us to name colors or find out what elements could represent the different colors?

What about pulling powers from elements inside the game. Say you have something called Araie quartz & it’s light pink. If you mine the quartz, process it into Araie essence & use it in your gear.
You would get the magical properties with light pink visual effects. Maybe a bonus or extra spell becomes available to choose from when you add more to more pieces of gear.
OR Maybe you want to mix Araie magic with another type of magic. You could add Araie essence to 3 equipment & maybe Growth essence from special plants. This could be a green effect & support spells. Growth could add buffs & possible have hots.
You’d be able to have a bunches of different magic set-ups & alter it for how you play. Maybe you’d use a magic known for it’s stuns & dots for PvP. Maybe you’d just want some buffs & hots to use if you feel your melee dmg is enough.
It may also motivate people to explore, create & trade.
:slight_smile:
If you’re just looking for names: growth, spite, reflection, burst, ninja, etc. Adjectives that are related to what that type of magic may do. I personally love seeing things take on a name of their own. :smiley:

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Don’t think elements, think outside of that.

Red could = fire, but that’s a bit boring. We like to challenge established ideas like this “is the a better/cooler answer?”. I think there could be. For example, in Final Fantasy fire spells are called ‘Fira’ ‘Firaga’ ‘Firaja’. More interesting, but I think there’s more you can do than that.

Red could = Star (the power, heat, destructive element of a star).
Blue could = Moon (the cold, lonely chill of the dark side of a far away moon)
Yellow could = Nova (the lighting fast, cataclysmic power of a star exploding)
etc…

These are semi-bad examples, but give you and idea of how we think. We want Oort to be our own. We want it to be unique. We want it to stand out.

7 Likes

(by the way, those are bad examples!)

I like magical system like in FullMetal Alchemist anime. It’s physically and plausibly: you take materia and reorganize it at you will.

Red: Demonic
Yellow: Energy
Green: Nature
Blue: Soul
Purple: Kinetic/mental power
White: Holy
Black: Death

Something like this?

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Core
Magic power emanating from deep within a world’s core. Extracted using deep drills and mines near the bottom of the world. Used to melt and crush - and conversely, form and create land and tools. Earth/industrial magic.

edit: This could also be a type of magic players can use to repair damaged worlds.

3 Likes

As what the different things are:

Demonic: Stuff like binding seals, lesser minions, casting curses and hellfire
Energy: Fire, electricity and that kind of stuff
Nature: Taming/calming creature, controlling plants and making stuff grow
Soul: I have no idea, but… soul stuff
Kinetic/Mental powers: Moving stuff around, triggering traps at distance being able to read special texts?
Holy: Healing, casting blessings and banishing infernal/demonic beings.
Death: Raising undead monsters, speaking with ghosts and such.

That one could have a brown color :slight_smile:
Also great idea.

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Another type of magic I was thinking of was related to my peaceful worlds idea-

Tranquil
Accumulates in places of tranquility and is slowly absorbed by living creatures. Players collect Tranquil over time just by playing in these worlds or areas and use it to heal and protect other players, unlock secret knowledges/recipes and power various devices. Tranquil can be converted into mana to be traded and used by other players.

My idea with this was to give peaceful players a monopoly on some useful resource desired by more combat focused players, as balance for missing out on adventure loot.

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Its nice that you guys try to be innovative, but please take care you dont alienate all of the elements that players like in games to try something new that has never been done before.

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@zouls, of course, but better to be brave than boring!

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Innovate! Innovate I say! If you do an awesome job and produce something that’s fun, it’ll be great. Those who prefer traditional magic systems can always start up servers with cool magic mods that do all kinds of cool stuff. Minecraft is a great example, boasting several magic systems to choose from.

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makes me sad that im not gonna be able to fry newbs with firebolts -.-’

when comparing games, please always try to compare vanilla games