I am going to make a list of possible magic types, im not sure how many of them are good but i guess the more i throw the bigger the chance of them sticking are. i am no sure if they are possible and some of them might be a borderline on too grotesque. but we’ll see, i will keep updating them as people post stuff.
I am going to try and split them up in a few categories.
Damage
Utility
Support
Defensive
Summoning
not all of them have equally much, but i will prob move them around as time goes along, so here goes.
Damage :
Fire:
Fire will generally be working as the burst oif the magic types, fire magic is also capable of igniting the enemy and making them take damage over time
Ice:
Ice would consist of damage abilties and slowing / rooting abilities
Shock:
Shock has both strong bolts that deal alot of dmg and weaker abilites that would jump between the enemies.
Utility:
Shadow:
Shadow is the magic of choice for the more shady charaters of the game, shadow magic users can use the shadows to cloak themselves and even dive through the shadows and appear behind an enemy target instantly.
Illusion:
Illusion magic allows the user to make the enemy see things which are not there, they can make clones of themselves that wont dmg but stays for a few seconds, they can also use confusion on the enemy to make it do stuff like hitting itself with spells.
Beast Soul:
Beast soul is a type of magic that allows you to transform certain body parts into those of other animals / creatures, it can be used both for defensive and offensive purpose.
Letter/Rune magic:
Letter magic can have many different uses, havent really figured out what yet, the point is that you can combine sets of letters to create spells and throw it at the enemey. it works like ancient spirit sealing just without the paper. ‘‘every single word have power’’
Soul magic:
Every being in the universe have a soul. they usually lie beyond reach within each person, but some people know how to utilize the powers of their own soul to enhance their mental and physical strength
Support:
Holy magic:
Holy magic would be focused on healing and shielding.
Time magic:
Time magic can support by increasing the time on your allies or slowing down the time of the enemies, they can also heal small amounts by reverting the time after their allies have taken dmg so the damage will disappear
Nature:
Nature magic can use the power of nature to heal and buff allies, they can also make roots from the ground that will trap the enemy.
Water magic:
Water magic is another healing/support magic
Defensive:
Blood Magic
Blood magic will allow you to drain the blood and lifeforce of your enemies and convert it into your own body. so while it doesnt offer less damage taken it will allow you to get the health lost back during the fight
Earth:
Earth and Rock will allow you to use the element to protect yourself from the hits you might take, grow a hard shell and walk into battle without a care in the world
Summoning:
Necromancy:
Necromancy would fight by summoning skeletons, a cool thing they could do was to allow zombiefication of animal so it could kill an aimal and use it as a zombie pet for 5 min before it turns to dust, another thing was for the necromancer to zombiefy dead players so they can fight for another 20 seconds before being completely dead
Spirit Magic:
Spirit magic would allows you to summon different animal spiritts that will fight by your side in combat. Spirit Magic can also imbue you with the powers of the animals to either make you faster or stronger.
Chaos Magic:
chaos magic would allow you to make Chaos copies of real weapons. so you walk around barehanded but can summon claw weapons when you want to fight or summon chains from the ground to snare the enemy.
Molding Magic
This is summoning magic that allows you to create animate things from elements, this includes summoning ice tigers, fire hawks and earth elementals.
these are my suggestions. feel free to suggest more.