I came up with a combat system that I have never seen before: Magically drawn runes. The player has to find ( in treasure chests for instance) and learn them. Once learned the player can draw those magic signs in the air, on the floor or on a wall.
there would be many runes like element and curse runes. The player would be able to combine two (or more) runes. for instance a fire rune and a cage rune would create a fire cage around the target.
the player could also add runes to his weapons to enhance durability or add speacial perks to it.
I don’t know if it’s even possible but I think it would be epic
I am not a native speaker but I hope you get what I mean
It is a quite interesting concept if you had a template you could place dust where it told you to or you could just learn the exact form and do it without.
there could be two different types of runes: The dust runes and the mana runes.
While the mana runes can only be used to attack/defend yourself the dust runes are used for big rituals.
what do you think?
I don’t really know if dust would be necessary in any way but the mod had a quite good solution to the problem about drawing runes and making them work.
How’s about a system for combination of spell-tokens to add effects? … I remember some Pen&Paper-RPGs or games where you can build new spells by adding effects or components. Best example known by most people would be the elder scrolls (2-4), where you can add every effect you know, but for oort it would be better to use the system of an old p&p I remember (german name is Plüsch-Power & Plunder, a game where you play teddies). There you could collect rune-tokens as a caster and each token was a component, like “fire”, “water”, “life”, “range”, … And if you wanted to cast a spell you had to combine the effects of the tokens. Why not have craftable spell-tokens which can be combined by crafting to better spells?