MagickaVoxel?

Does anyone have experience with or recommend using MagickaVoxel to plan builds? I have a very hard time planning things out & visualizing the final product. But it seems a bit time-consuming and not immediately user-friendly.

Anyone use this regularly/at all? Any tips or advice would be awesome. <3

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oh lol…i tried really, watched loads of “tutorial” vids, , “newbie friendly guides” and still have no idea how to use it:D i know there are or was few players already using magicavoxel for their oputstanding builds :slight_smile:

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I’ve used it extensively for builds in Minecraft and Boundless, most of the builds are not complete in magica voxel as I start building them in the game when I get the layout of the idea.

its like any 3d manipulator but the best thing with it is to start thinking of building xz mirror tools to get symetric layouts and start thinking of building 1/4 0r sections of a build then use the select tool copy-paste it and rotate it or mirror. so you don’t have to do the work. this means also you can build many modules and then put everything together.

Another good way to build anything start to plan your build by laying out every basic shape in 1 layer or layers in multiple heights.

use the camera “Free” in the bottom right corner you get more control over camera

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@virresss hello again :smiley: yes i was thinking about you when i wrote that i remember few players using magicavoxel, still remember your builds from PS :smiley:

PS shop project was made using MV right?

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I am using MagickaVoxel to plan bigger builds with help of existing 3D models.
For example this one was build that way:

The steps involved here are:

  1. Find some 3d models that come close to what you envision. There are a lot of free models available like here: https://open3dmodel.com. For this build I took a ship and zeppelin.
  2. Edit the models in a 3D modeler like Blender to remove unwanted details. Sails from the ship, engines from the zeppelin, …
  3. Create empty object in MV and set build size in blocks. I used double size to also have details when I want to chisel it. Size
  4. Drag the model into the MV window. I used models in obj format. Now the model is converted into voxels. It can be further edited now. For example delete half of it and mirror the remaining half to make it symmetric.
  5. Chose some materials in Boundless and start building by counting the blocks. I like to build in slices. For that the model can be moved out one side and appears again on the other side in MV.
    Details I already finished are then marked with some color. Here I marked every second so I can still see which 2x2x2 blocks belong to the same Boundless block for chiseling purposes.


    In the end it looks like this in MV then. Bit messy but made total sense during building.

  6. Fine tune the build in Boundless with more details. Lamps, portals, doors and so on.
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I use normal paint to plan layouts and patterns. From there on the walls and details are just as it comes :sweat_smile:
But I might play around with MV and those free models. Thanks for the intel @Lorgar.

Yeah, you are correct :slight_smile: all my designs were made with magicka voxel. it’s worth it

@autocatalyst
If you need to build larger than 256 x256x256 you can use layers it’s the blue arrow pointing down in the top right corner, it has several other uses too try it out

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