Make spanners only useable when there's a valid target

It has been only somewhat recently that Block-Changer chisels were changed to only actively swing only under the condition that they could actually change their target block.

I was repairing my coils now and realising that I miss some hits from time to time, wasting some energy.

Only being able to use spanners on valid targets would mean no wasted swings from missing a coil/machine (since that wouldn’t happen anymore in principle), and could potentially be extended to only consider as valid targets machines or coils that have at least 1 unit of wear damage, thus preventing needless repair hits on fully repaired blocks.

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I don’t think it’d matter, since spanners don’t actually lose durability if there’s no valid target getting hit. I checked that just yesterday on a stone spanner.

They must have changed it or maybe it’s a bug with the gems ones. But the gem ones used to lose durability any time it was swung

This is something that has been fixed… broken… and then fixed again… i expect that it will break again at some point (if it is indeed fixed amt) =P

I do like the idea of adding the “only actionable on valid targets” condition to spanners :heart:

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They should fix aoe spanner first that would be a greater improvement I think

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