I think once the game really gets going and there are more than four people online at one time, there will be less griefing. Right now there are just too few people to catch them. That and infinite resources. Once the griefers have to actually work for their stone, they will probably be less inclined to waste it.
Forcing people to gain âtrustâ might actually hinder people from exploring and meeting new people once theyâve gotten established in one place. Besides isnât the point to kill titans and gain tiers to get to the next worlds? Not having to establish yourself on one world by traveling before you can go to the next.
Also griefers travel a lot. I have seen griefs that cover huge areas and I assume that these people probably wander a bit to be sure they are alone before they build.
Not being able to build outside of beacons is an interesting idea, but that means you will have to play to get a sizable beacon first. Some people just want to build. This also gives partial treatment to supporters who have âmega beaconsâ from those who have nothing starting out.
Not allowing beacons to be placed too close to another hinders people from coming together. My area alone has four people in back-to-back beacons.
The problem with the âflaggingâ system is that no one has caught one of these guys yet, so who are we flagging? If we actually catch them just by seeing them, then a punishment system could be implemented, such as a temporary ban. And Yes as Ardos pointed out, griefers could just flag you, but then there could be a punishment for false flagging or those who frequently flag.
I do agree with you Dark. I am surprised the Devs donât have a system to see who was on the servers at a given time, but I realize that would require a great deal of computer memory to ârecordâ each player or each world. So thatâs why this may be an unreal solution.
I also agree that an âundo systemâ would probably also undo real player building and progression rather than just the griefers.
Right now, Beacons are the best anti-griefing system because they give you a place that can not be destroyed. And as stated by the Devs on the website, more people can create larger beacons by coming together.
So the best anti-griefing solution is just to come together, place beacons together, and guard your world together. With more people playing together, more land will be protected not only by beacons, but also by those looking out for griefers. Also once griefed, a large group can undo it pretty quickly.