My biggest gripe with Boundless crafting isn’t the time it takes to craft items, but the wasted time crafting the materials for complex items, and then transferring those items to the next machine to finish the item. That’s where this suggestion comes in, the Material Transfer Tube (MTT) works like a spark cord, but for items. The idea is, when you set up your workshop, these tubs transfer the output from one work station to the next automatically, where that workstation is waiting for the inputs to begin crafting a pre-assigned recipe. Let’s craft a Ruby Hammer as an example.
The current process requires 3 refined ruby , 4 stick, 1 leather, and 1 enriched bonding agent.
Sticks are made in a crafting table from timber, Leather is made from bark and hide in a refinery, refined rubies are made from rough rubies which are first compacted in a compactor and then refined in the refinery, and finally the all important enriched bonding agent which takes glue from a furnace, ancient AND vital essence from an extractor, is crafted in a mixer. That’s a lot of stuff to craft and then transfer to your workbench to craft your final item!
MTT streamlines this process. You simply input your raw materials into their proper crafting machines, select your crafted recipe, and the MTT will transfer the finished reagents to the next waiting machine in the process until your finished product is completed. You can create a crafting que that turns raw materials into finished goods by simply dictating your desired finished product. Ideally, you could even attach a storage chest at the beginning and/or end of the process to provide bulk raw materials and store finished products for pickup at the end of the process.
We need this! And a storage machine that holds items for use in crafting to connect to it! If the MTT’s could also transfer spark in the same line for compactness that would save so much time running around looking for ingreadeants.
I kinda figured any storage chest would be sufficient. Of course, all work stations already have input slots that could be manually filled, this idea just basically connects one workstations output que with the next stations input que, and prompts it to start crafting a pre-selected recipe as soon as all required items are present.
yep i feel you lol
and then u search for minutes for that 1 item…and you cannot find it so you either make new or buy new.
then at some point find that 1 item back
not just you lol…that makes at least 2 because i’m the same and its funny when i have a friend ask me for some item and he comes to see me and says…how can you find everything in these storage’s?
and i’m like oooh you know just remember where its located but to be honest 10 min later i forgot where i put it…but they don’t have to know so hopefully doesn’t see this message xD
i really should tell them , please let me know 1 day before if you need something… it gives me some time to search for it