Lately, I’ve been getting a lot of “socket closed” and “planet not available” errors when trying to use portals. I’m also getting a lot of random crashes. Is anyone else experiencing this? Time to kick the servers again? Or, if its more a “me” problem, I’ve already done all the standard Verify files/re-install, check video drivers, etc. things; anything else I should give a try?
Have you tried to re install steam ? Sometimes that helps
I haven’t been having any issues lately. You might try resetting your modem and checking your internet speeds. When my network gets messed up the game acts up like that.
Just fell through the world for the first time in a long time, but I definitely have bad internet…
As far as crashes I have had some issues here and there. I went through a good hour or two of game just shutting down a few days ago.
Portals - I haven’t had too many and for me it’s harder to troubleshoot as I run the scanner a lot and when it and Boundless are running a lot of portals never open.
Lag though not had much.
I honestly doubt that would really help. I think the issue is a lot bigger.
I think the issue is that monumental doesn’t have any coders who are doing the necessary work like bug fixes, etc., and the game is starting to suffer errors in the code. I think it’s on a steady decline and eventually, the game will become unplayable. They’ve had it for almost 3 years and all they’ve done is a few server resets. That hardly qualifies.
I totally disagree with what you just said.
its not the servers or game itself, its routing problem between monumental servers and player router, its several other networks on the way, not every works perfect all the time and data are lost on the way, only solution is wait for rerouting
What do you mean by errors in the code? especially that a reset would not fix, code is predetermined, much like I think the universe is, but 100% provably so. The only degeneration that could cause errors, would be issues that a reset would 100% fix, there is no way that the code that runs boundless is in some way altering itself to create hiccups, it may have a few issues deep in the code that have not been corrected yet, but this would be fixed by a server reset and would not grow into a larger and larger problem as people played (unless the servers were not occasionally reset.
Yes bug fixes would be able to remove the need for a reset, but nothing in the boundless code could possibly cause it to degenerate in this way.
From (unverified) comments on the internet, some claiming to be from whistle-blowers, some internet companies apparently throttle certain ports, and the ports Boundless uses are often used by MMO’s, which are apparently an issue for some ISP’s due to the high amount of traffic they get from these games. Have never seen an ISP own up to this, but tons of people on the web swear this is a big issue with some providers (yes lots of the internet comes from those trolls under that one bridge…).
Some of this could be caused as you all say, but I would like to add the Boundless game servers hosted is it at Amazon or Google or wherever could also be to blame. The rubber banding, sudden high latency, portals refusing to open at times, etc, all would seem to point to server troubles IMHO.
Hopefully Monumental will get everything squared away in time as I do believe the company has Good Intentions for the Boundless community despite the many naysayers.
“Boundless, building the Universe one Block at a time!”
I think what he means by that is possible fragmenting form running constantly without a reset. Kind of like clearing the cache in your browser. The dust particle issue that happens and clears up after a reset is an example I can think of. This I can see as being a possible issue. Every time you build something ash something etcetera one is changing the data on the server. Not the base code but the variable parts of it. I have heard a couple people on PS say they are having crashes lately and even specifically the falling thru the world issue. On the other side I know a couple of PC players that were having crashes after updating their graphics driver recently and those folks were able to fix the issue by rolling back their driver and the crashes stopped. So there are a lot of variables that could be causing various issues. What I notice in the last couple years is if I see bad lag/rubber banding on Circ or a few others usually in the same set of region that the server reset usually clears it up.
yes that could be the case, I may have just been confused by his statements, guess he has his hat on now so no worries?
I’m now getting unplayable connection a bunch on Tana VII, been like this the whole day.
I was there a moment ago and seemed ok. I can head back over there in a bit.
It’s not constant, comes and goes.