Minecraft Vs Boundless

Yes. IT is a combination of both investment and promotion. Minecraft continues to release updates. I never liked the game much though and do hope that someday soon Boundless will release continuous updates.

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Have you played Rising World yet?

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For now I will just stick with Boundless but the game looks good and thank-you for the suggestion. I may play it in the future.

What turned me off from Minecraft, without me even playing it was the graphics. EVERYTHING was cubes upon cubes upon cubes. The animals, items, characters everything. It just bugged me looking at it. When I saw Boundless, I liked seeing the foliage, the tools and especially when I saw the ā€œclay-likeā€ characters that we play. I instantly put in on my wish list and gave it a try during a free weekend. After that, I bought it. I’ve liked it ever since, warts and all.

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Hey Boundless is still good, in its own way. Better than Creativerse, vintage story, Rising World, and some others that haven’t released yet! But the building in Rising world, to me, shows the most creativity for a game. Planks n Beams. Just some inspiriation on what IS and can be done in games that isn’t just chain chiseling :slight_smile:

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Nope sure haven’t but I will look into it.

The chiseling in Vintage Story alongside how Beams work in that game, is still the most creativity-unleashing way I’ve seen a game do building without a single mod installed.

You’re able to take a single block and break each block down into 16x16x16 sub-blocks that you can swap out freely as you chisel them away, or add a different block’s material into it to mix freely. Even works with glowing blocks to create light sources.
Definitely the best I’ve ever played around with.

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And pixel by pixel clay placement for molds. Then smoking the clay molds for hours. Vs has a special place in my gamelist as well.

Just dang can i just go afk in a safe spot…game…nope! Here is a mob during your mental trip lol

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Haha, yeah. At least sitting down in a ā€œpanic roomā€ my friend made for being afk or for storms helped greatly. We had little alcoves up under the roof beside our bedrooms, some 1x1x2 rooms with a little window access and an oil lamp to sit on. Honestly did great, and looked nice on the outside too.

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Minecraft was already a global powerhouse before ir was bought by Microsoft. Notch sold it for $2 billion+ way back in 2014 precisely because it was already the best-selling indie game in history.

Microsoft didn’t make Minecraft successful; Minecraft’s success is the reason Microsoft had to pay billions just to get a seat at the table. You don’t pay billions for a ā€˜maybe’, you pay billions for something that is already a legend

If success was just about budget, every AAA game with a $200M marketing budget would be as big as Minecraft.

This is where I might agree but likely not for the same reasons. Boundless is a skeleton of a game with little meat. It needs to be completed and it never will be completed

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How many games have that kind of budget? LMFAO!

Minecraft was already a global powerhouse before ir was bought by Microsoft

Microsoft is the reason it continued to be because they expanded it across consoles.

One of the updates that was supposed to release is the all skills page, where you could have every skill filled out at level 150. (I did the math before the PTS server shut down).

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Looked it up because I was curious

Several video games have reached total budgets where marketing costs alone approach or exceed $200 million, often accounting for 50% or more of the total project expenditure. In some cases marketing can account for up to 80% of the total budget.

No wonder AAA games are struggling

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Star Wars: The Old Republic (released December 20th, 2011) cost $300 million in production and $200 million in advertising. Their monthly revenue is $3.04 million. They have made $1.55 billion in sales since release.

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Someone is pocketing Money those budgets are nuts!

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yeah they speculated production was between 150 to maybe somewhere over 200 million. What’s is even worse in January 2012 they said they figured it cost like 7.5 Million to maintain. They were hoping to get like 4 million subscribers so they could have a 50% profit margin. WOW had like 10 million subs back then. So they were shooting for a little less then half that.

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Quod erat demonstrandum. . . ut solet

LMFAO