Mod Manager and Mod Collection

You are flippin AWESOME!!! who cares about the spaces we got id’s again… now I can sort my items with ease thanks to you!! :slight_smile:

:beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer:
social distancing so virtual beers for you my fellow oortian :stuck_out_tongue_winking_eye:

3 Likes

Thank you. Thank you. Thank you.
ditto ditto ditto
repeat.

Thanks so much @Lorgar and all previous contributors and creators!

yay can’t wait to reinstall

Now make a sign with a colour name in it to change the colour of the text!!!

My signs have color names and the ids… I will not go through all 255 signs again lol

What I meant tho is that with the previous mod the colour names were changed to include the number. Which meant instead of typing :black: on signs one had to type :black 1:

Especially editing of existing signs was a pain with the mod active since it had the colour name in there without a number, you edit it, change one character somewhere, hit save and colour gone…

Not sure if this mod does the same tho

The game converts colornames into an index when saving text on signs etc now (not retroactively applied though) so when you enter :#black: and save, it’s replaced with :#1: and so wont have the issue you state even if with the mod you ‘would’ now need to type :#black 1:

(this change was about different languages as it solves (for new text) the colornames being broken across languages etc)

7 Likes

Anyway on the Meteor Farsite that the m to meteor could be displayed.
Much like when you track a player?

Also what are you using to edit .dat files?

Updated english.msgpack for Release 244 with just the World Protection and Best Bow info mods applied for those that like to use those 2.

it goes in here … Boundless\assets\archetypes\strings

and always best to make a backup copy of the original file.

2 Likes

heya whats the template mod?

Nice work.

One suggestion, change the line applyMods.py to py applyMods.py.

The way you have it now, windows with open applyMods.py with the default it has for python. As someone who plays with python file, this is a text editor for me.
py is a link python adds to the computer when it’s installed, and calls the active/last set python executable. This means the bat should always run applyMods.py with python, overriding the default app handle.

After reinstalling boundless and then installing the mods again it is not showing the numbers for each colour, despite the English.json showing the edited names with the numbers in… any ideas?

Color numbers no long work in the English json. They have been moved. Use this mod now.

1 Like

Thanks for that. :slight_smile:

1 Like

Hello, I followed the set of instructions, and everything is working well. I have one problem, however, and it’s that I cannot edit the json file to change the desired mods to TRUE and undesired mods to FALSE. My windows computer just wants to open up the mods file with a “File Viewer” and says i cannot edit the file without upgrading to a premium version. Anyone know how I can fix this without having to spend money?

Open the file in notepad or some other text editor instead of “File Viewer” and I believe you should be ok.

2 Likes

There’s an amazing free and amazing text editor known as Notepad++ that I use for .json editing, text editing, config editing for Minecraft Modpacks, among other uses. It’s an amazing tool for the purpose it handles.

2 Likes

I tried opening in notepad and json files simply do not show up. I can go to the exact location of them, but the mods folder will be empty :grimacing:

I will definitely look into that, thank you :slightly_smiling_face: