Let’s try not to force Monty to come up with answers this early. Let the guy breathe.
Again, it’s going to take MONTHS before there’s even a TEAM.
If we try to make him answer such specific questions now, further down the line, it’s going to lead to disappointment if it turns out the team he’s going to assemble can’t deliver.
Like, I think it’s fair to ask what he thinks should be done. But asking for PLANS?
Like Xal said :
Let’s first see the team, then let them assess the situation, THEN ask for a plan.
I don’t think James and his team ever lacked Vision, on the contrary.
If anything, they had too much vision, and over-promised on that vision, which led to where we are now, and to a lot of frustration on our part.
And you’re basically asking the guy who just joined the project to already share his vision for the future regarding PvE when he hasn’t assembled a team. You’re basically asking him to make MORE promises on his vision of Boundless’ future, which will ONLY lead to more expectations, more frustrations.
At this point, you’re quite literally asking for it.
I mean, eh, you do you.
Not sure how any team makes a game everyone likes. I, for example, am not remotely interested in PVE and even less interested in PVP. I come to boundless for building/creating. I played many PVE games that had a housing component (EQ2, ESO). It’s not like it can’t work, it CAN, but I hunt soley to get stuff to build/craft. If I could mine everything, I’d lay down arms in a minute I’d hunt cuddletrunks and hoppers for pets in my builds, I suppose It is my hope they say BUILDING is their priority. Now, how do they make everyone happy
This is very good news for the future of Boundless, I really still hope a solo/offline universe is still on the table but either way whatever keeps the game thriving and moving forward!
@monty1@Tiggs This and some of the other old concept art lying around might prove to be an invaluable resource going forward… In its earliest days when there were specific team members dedicated to the task, the game had a very unique and cohesive aesthetic (with a bit of accompanying lore) that was never quite realized.
Character cosmetics quickly moved in the direction of items/objects that had no connection to the original style, and then to tattoos which I presume were just easier to churn out than clothing.
If you could move back in this direction with character models, creatures, etc… Well, I think that some of us would be very grateful.
I love spaceships. But at the same time it appears most of the time the games with spaceships crash (looking at the debris of games with spaceships in it behind me) as you can see, that is a double pun!