My impression of the new releases (#144+)

Sure, that’s one way of looking at it but if I look at it from a developer perspective then I’d rather have the restriction. While it does force you to place a beacon, that’s really not much of a restriction and I’m unlikely to lose players over it. I’m very likely to lose players who get their stuff stolen because that is a very frustrating experience.

It could also not be the player’s fault. They could have just placed their crafting bench outside the beacon area on accident. Sure, you could say that they should have seen the colored highlighting when the placed the block, but what if they are colorblind or just made an honest mistake? I don’t think players deserve to be punished in that case by either having their stuff regen or be stolen.

Again, I’m not saying there aren’t trade offs here. There definitely are. I just think that what you gain with this restriction is far greater than what you lose.

I think we have to agree to disagree here. I think you lose more than you gain with it.

But like I said a simple option where you can toggle if you can place entities outside a beacon or not, with a warning if you turn it off, would satisfy both of us.

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I was responding to the suggestion that the beacon doesn’t serve any purpose other than restricting.

The beacon serves the purpose of defining permissions and regen. (These may not be important to you in this case - as you say - without a beacon there are no permissions and regen is not restricted.)

Yes.

This is a valid configuration of entities outside of beacons.

I want to greatly improve the communication in this area, for example: player in / out of beacon, block targeted in / out of beacon, block targeted affected / unaffected by regen, entity targeted locked / unlocked, etc. At the moment this information is not easy to understand for new (and old) players.

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Oh then there was a missunderstanding^^ I didn’t want to suggest that beacons serve no purpose. It’s quite the opposite, I know they are vital to the game because of the exact things you mentioned as a response.

I suggested that the rule “you can’t place machines outside a beacon” doesn’t serve any purpose. Or better it doesn’t serve any additional purpose which wouldn’t be there if that rule didn’t exist.
That means beacons would still protect your things inside a beacon and you would still be more inclined to stay in one place even if that rule didn’t exist.

This rule is more of a safety net for players who are unattentive or not careful enough. I’d surely like to not punish them (Especially since I’m not the most careful myself at times^^) but not at the cost of restricting those who can follow a simple tutorial and know what it means when they build things outside of a beacon.

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I just wanted to point out that warp conduits can be crafted completely by hand (Timber + Rock). The only way you end up stranded is if you don’t have enough coin to warp back.

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Also FYI this shouldn’t be the case.

The game should alway allow you to warp home even without enough gold. The game should be configured to allow negative gold only in the case when you’re paying to warp home.

So you can always get home and then need to spend time recovering financially before heading out again.

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What exactly would define “Home” in this case? Would it be any beacon that you own on another planet or would we have to specify a “Home” beacon?

Thanks for the information. I didn’t test it yet because I always build my conduits in the crafting bench. Because all other items that are on the bench, are not hand craftable too, I thought this applies also to the conduits.

How exactly is “home” defined ? My home world I picked as I started the game ? my beacon location I placed first (or is the oldest) ?


Edit: @Zerus: you were 5 seconds faster with the question :smiley:


Edit2: @james: I also don’t like the idea of not being able to build outside a beacon. I like the idea of @KuroKuma to make this a “security setting” and let people who really like / need to build outside allow them too if they confirm that they are aware of the risk.

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Maybe a warning (requiring confirmation) when placing machines/containers/etc outside of a beacon would do it?

Though, some portion of the player base won’t read it

Or that yea, any kind of warning should be enough. And everyone who doesn’t read the warnings has to blame only themself.

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and

Yes - your primary beacon is your “home” beacon. You should be able to control this if you wish to change your home. But you always have 1 home location and you shouldn’t be able to delete it.

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Can’t wait to see your justification for coins appearing out of thin air :grin:
I still think that calling it “Oort Dust” (or whatever) and letting it drop by every rare creature/ore/etc. would be more lore-friendly. You could justify it by some lore mumbo-jumbo like "The tech of the ancient Oortians left the worlds enriched with Oort Dust and new civilizations started to use this Oortian remains as currency etc etc.

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what really bugs me is the fact that you can’t see tour own hand when you are holding a hammer or axe ect. i think it would make the game look a lot cooler in my opinion for some reason i can’t explain. also, there should be randomly generated structures like (cringe) minecraft villages and jungle/ desert temples. (except the villages would be ruins) I KNOW THAT TITANS ARE LIKE TEMPLES PEOPLE HAVE TOLD ME THAT 1000000 TIMES ALREADY!! i just think that there should be other oortian ruins to explore and bosses inside them to beat and gain loot from. and they can’t be really small like they are in minecraft, im thinking more large like slightly smaller than the titans. it just seems more boundlesslike to me, and if they don’t add it, i will be sorely disappointed in the devs for tainting this game’s great potential.

i agree. i think a part of what makes this game so good is the rich storyline

Apart from all the prefabs other people are working at right now. (Which look amazing btw but are not as big as you want the structures to be^^)
As far as I know there are still plans for dungeons and stuff like that.
A lot of us would also like to see them so something like that will surely be in the game^^

oh ok thx. cant wait to see them. this game is going to be so good by the time of release

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