My journey to 50, hits/misses, and why I'm mostly done

If you re-read the first post in this thread, you’ll see my #1 complaint is mainly about the fact that at 50, character progression is over. Even if the new skill distribution system makes me happier about what I can buy (I’ll log in and report back to see if I feel it’s better balanced), it isn’t going to solve the problem that my character is done after less than 3 months of play.

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@Braindrop

If you could get unlimited skill points, would you view that as a positive? Like, if you played the same character and every level you gained x skill points…as you went up in level that fell off…but ‘techinically’ if you played enough you could unlock every skill (it would just take a long time). Would that be rewarding?

I am can’t tell based on your post if you want advancement aimed at 50+ (give me new things to do post 50) or if you want to continue the same journey you had 1-50 beyond 50+

As a builder, getting plots is very rewarding to me…but I know that experience is not for everyone. Genuinely curious in your perspective.

Thanks!

We are debating internally about alternative forms of post 50 progression which isn’t a way to get a single character to do everything at one time and become a god.

Sadly, these sort of systems are more complex to add and will take time.

I think this is a mindset of progression based players that any time you spend in a game means you are contributing to making your character better (stronger) and once they reach the maximum point then they have “beaten” the game and see any time you invest in the game without further progression as time wasted. Some games offer players with content which allows them to put their maximum character to the test in difficult scenarios for rewards which prove their accomplishments. While others give players a long term grind to increase their character by 0.1%.

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But see, if someone is willing to put in the time, they have always been able to become a god in MMOs. So yeah, I guess I want unlimited skill points. Given that you still think ‘being good with a chisel’ is still worth 120 points, I really don’t think something on the scale of 5 points/re-level would break anything.

On that subject, just logged into test, and I think the skill costs are still too high relative to the total points available (120 points for chiseling? Really?). Yes, I had more points to spend, but they all went to learning the new recipes, so it was kind of a wash.

And to be clear, I’m not griping about ‘lack of things to do’ after 50. I’m griping about ‘character progression comes to a complete halt’ after 50, other than plots owned (and even that is underwhelming, even with my 50% bonus).

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That’s a really good summary. I hadn’t thought of it that way, but it kind of does feel like ‘Boundless’ just got put on the mental ‘Beat It’ shelf.

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Oh, I am struggling to think of an example where you could solo an end game raid. In Boundless, if you have a maxed out character you should be able to go to a home world and feel like a god. If this hasn’t been achieved then it is the intention.

It might be a part of the problem is the presentation of the skills. From the start you can see them all and you think you can unlock all of them because you can see them, when in fact when you invest in one area you are committing to that area making other areas harder to upgrade. Perhaps making the skills more of a choice, visually is the answer to this mindset. So players are more like, “I am trying to build the best character I can make by selecting what I think are the best skills with this limited set of points.” and re-skilling every now and then to try out different combos for different scenarios.

Then post 50 is about keeping your tools up to scratch or improving them to get better.

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if I could survive in every atmasphear, tank, sniper, master rage and focus, craft everything, build anything, regenerate health and stamana as fast is i lost them, run indefanatly, revive anyone, never worry about death penalties, master all tools weapons chisels, ect… i would get bored very fast.

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I do think there’s an argument for an evolution of how skills are presented. I’m not sure there’s a lot of value in the current system of “get increasing numbers of points as you level” but “new skills cost an increasing amount”. It means you can never actually plan a character build accurately.

While I understand the intention, it might be better to simplify the process and have consistent points costs from the start, and a consistent amount of points earned per level.

That, combined perhaps with more ‘grouped’ skills along more classic tree descriptions (ie “builder”, “crafter”, “trader,” “fighter”, “explorer”, etc) can make it easy to plan for builds and hopefully get more satisfaction in attaining them.

Plus… maybe once you hit 50 on one character, you get a % increase in your skill point for your alt? Just to ease the pain a little (though perhaps this would stop after you hit, say, lvl 20).

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Agreed. It does hinder players who want to plan their build with a consistent point cost.

In another thread I mentioned about the possibility of increasing the amount of XP earned for alt characters below your highest level character. It is certainly an option to consider.

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For me, it’s that it feels like a somewhat arbitrary limitation: I’m encouraged to create “hollow” characters where I can park skills that aren’t used during varied gameplay.

For example: level up a crafting-focused character, and park them at home. When I need items, quickly switch to that character, kick off some crafting, and then switch back to my main character. Basically all the interaction I would have with that character. (this is something I didn’t enjoy in WoW either)


As I write this, I think that I’m realizing that the crafting skills just don’t have enough “staying power”. I’m wondering if it’d be worth an experiment where they’re basically free? Or, alternatively, find some more crafting-related skills that would keep a crafting-focused character logged in and doing interesting things

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best thing i heard today :smile:

this sounds good ya can do it like on a reveal map thing like in old finalfantasy’s

I am getting meteors on starting planets still.(i’m not)
The games mechanics is built for 3 characters each with their own assets. There is no point in alts in an mmo other than to have specific builds. This isn’t Mine craft. this is not a single character game.

I enjoy jumping on my diff characters to do different things. Breaks up the feel of a grind.

that said I do agree with many of the things said. A lot of them are things already planned on getting fixed, or updated. There is more balance needed in the point skills because it takes way too many points to actually have a decent character, even if they are each their own profession. tool wear is a monster. Making it completely NOT worth gem tools until your 40’s when you can max out that skill. But that is what test server is for now.

Try spending some time there, see the changes, make suggestions, because they are actually asking that now and gave us the test server. they are listening.

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There shouldn’t be a god status. Hitting 50 is like : Welcome., This is the game. You are now a full fledged citizen on equal level to everyone else… i think this forces nice rolls for citizens of settlements. That 1 skill line specialty forces a new roll for someone. Like my level 50 builder cant craft bows. He aint a black smith. He dont care for that. He can fight in hunts. Hes got max damage, and some health and regen. And he does juuust fine in hunts to level up and farm. Just cant craft weapons.

Lemme reiterate in another way. Im the base builder, i aint a black smith. I think limiting skills is a GREAT way to make specializations of characters.

My hunter’s only skill crafting skill is weapons. Then hes decked out for hunting.

3rd character? Maybe feat money generators? Alchemy? Cooking, lumber specialists? Healer?

Dont tell me you quit games because you wanted to play a warrior instead of druid? Or that games that offer rerolls wasent quality of life. I think its upon perfection as stands, befere update.

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