In light of so many other post I wanted to give you a view on my gaming experience of boundless. I can’t remember how long ago I decided to back this game but I do know I have no regrets. Does that mean I am 100% happy with all developments? No but whenever in life does something or someone lives up to 100% of your expectations?
Back in the day when we were all orange cubes the community was small and constructive now it is larger and less constructive. I am a little sad we lost some of those early players because they didn’t agree with the direction the game developed or they simply lack the time to play. C’est la vie n’est pas.
This game is addictive and time consuming. The happy few with a lot of time on their hands will tell you boundless is a godsgift. An escape into a beautiful world where the bad things that happen around or to you can be forgotten or at the very least pushed back a bit. Although this is a beautiful side effect game makers do need to earn a living, thus money must flow. With that said I want to address the negativity towards the developers of this game and say that in all my years on forums and game sites I have never encountered such openness and self reflecting team as this team. You guys should consider yourselves lucky you get to speak and give them a piece of your mind the way you are doing. I sincerely hope you can handle the same criticall attitude about your own jobs because, keep in mind folks, you are judging about people not about nicknames on a screen.
Now for a few points of reflecting on the current stage of boundless:
It is my believe boundless in not appealing enough for the casual player. It requires a healthy dose of commitment to get to your goals. At the moment there isn’t anything in game to attract those players who want to “be” entertained and kick on diversity. If I look at the people I have spend time playing games with there is only 1 in 20 who I would give a key of boundless knowing they actually enjoy it and stick around. Most of those online friends plays or have played plenty of vanilla and/or creative on private and openworld minecraft servers Only the people who really enjoy the beauty of creating and showing off their creations to the community will eventually survive. Others will get bored very fast and pop in every time something new arrives but then get bored again. Gamers are a restless bunch, always searching for a new buzz.
I applaud the competitions that are being set up by the community but I think you got to keep in mind you will only reach a little percentage of the players. Mostly those who don’t really need extra encouragements. However if boudless itself could make those competitions and events ingame more frequent or somehow transfer the community generated activity into ingame access they would attract more of those casual players and boredom wouldn’t set in as fast.
I am also very much conflicted on the whole implementing private servers. I am afraid that if you do so you will create a wasteland of all the other servers except if you give more incentive to stay on the public servers like really implementing guild structures etc.
Anyways I feel like I have used too many words already and you all have been bored reading my essay on boundless procession ( believe me when I say I scratched two thirds of the whole text already)