Wasn’t expecting to see these, and I can’t tell if someone has been mining the bottom of the lake, or whether I just hadn’t looked down this way since 114.8 was posted.
This is a common issue in voxel games I think. I noticed this happened a lot to me in minecraft. Usually it’s just because a chunk can’t load properly for some reason, causing everything solid to appear invisible, and making the dark lighting of caves appear. Other entities like lava, or prop materials will also appear.
Do the missing chunks remain missing when you restart the game?
Yeah, I reached the Squaremunch Conclusion after reading your question. On a restart there was nothing wrong. But…recently terrain load times have been slower than usual. Sat like this for a full 30 seconds (in my usual region on Vaisier):
I’m going to check this a couple of more times because it might have been due to changes in my graphics settings. I’ll let you know if it’s me pushing the GPU and memory bus harder than it wants to go.
I’m not sure how robust the game is for a failed chunk request (ideally it would retry at some point.) There is an alternative that the chunk has become corrupt on the server. Either way - the game should be robust enough to get around these 2 issues.
It’s unlikely to be a setting you have in game - btw. More likely to be a glitch somewhere between you and the server.
Please let us know if it keeps happening.
I get the same sort of issue, but it only seems to happen when I’m exploring and have run for a long distance - I tend to get whole chunks missing as it tries to keep up with me. Teleporting out and back in again usually prompts it to start displaying the surrounding area again though.
The only other time I’ve had the issue is when I was down in a very cavernous cave system near to my beacon - this occurrence was possibly related to draw distance and lack of illumination though.
Didn’t repeat today; reducing my detail level did appear to produce a faster rendering time on distant objects when I logged in, but that’s hard to gauge since it’s network-related. The very slow load/render time occurred at an hour when no one else is up at my house and neighborhood 'net traffic is very low, though.