New Chisel forge options and beacon protection option

Ok now i dont know exactly how boundless code for blocks and chisels works so dont know how easy these are:
So the first should be easier, a chisel forge option to change the rotation of a patterned block when you find the one that went in the wrong orientation. Just get it to cycle through the orientations once with each hit.

The second a seamless chisel, hit the block and it activates a merge mesh to make it seamless with its neighbouring blocks. Now i know this is more complicated and requires new meshes for blocks and other new coding just not sure how much. Would really love it for metals and refined gleam, any other block would be a bonus.

The beacon protection option is I would like an option on the beacon that you can turn on/off so that you cannot alter you build when its on, like you can’t modify other peoples builds on their plots. Just find especially fist weapons if you miss a hopper etc. on your build and it destroyes a block its a pain, though if you accidently swing an aoe hammer etc its equally annoying. This would allow me to just turn on building functions when i want to build and have it protected from any damage the rest of the time.

2 Likes

The seamless one is nice in theory but no practical as the mesh limit is 512. As for the other two ideas we been asking for those for a while now.

I would love this

The seamless one came as an idea when i noticed the blendingatlas folder in the textures assets. I wondered whether you could create a switch on the existing blocks that activated a blending texture asset file on the block to make it seamless, like an overlay and just thought using a chisel to trigger it would be the logical approach. I realise theres more than just that file involved but that was the thought behind it. My modding abilities aren’t quite up to that level of graphics, change colour can do but the rest of texture stuff i normally just swap in existing assets into other games.