I started the Tutorial, and I’m faced with a few things I’m finding kind of annoying since I gotten a bit further in the tutorial this time.
Coffers.
I’ve collected like 20 different random coffers in the last 20 minutes~~~!!! A present every once in a while is fine, but this is getting desperate, it’s like every minute I’m being sent to collect a new coffer and feels REAaaaaallly greedy to be honest… It screams “mobile games cash shop”.
Red Highlights.
Selection for names, placing items, all of that still highlights red, and I’m like, "Ugh, what am I doing wrong? It keeps showing red, I’m making a mistake clearly so wha— oh, right, for some reason “red” in this game means good? Like every other game I’ve ever played, if somethin’ red appears, you done somethin’ bad, right? I kept thinkin’ the name I input was wrong.
Status Effects.
I keep getting alerts for status effects hittin me and I got no idea which or where or what’s going on, I keep mousing over them to read em, but they won’t show details, and I looked in the status page but couldn’t find details, so I could be poisoned right now and I’ve got no clue!!
Compass
I just got a mission to find a settlement, it says “look on the compass” but I have no idea what a settlement on the compass looks like because you never told me… >.<
UI
Consistent UI coloring/shapes are easy on the eyes and help navigatin’, this game is reminded me of Battleborn with all the colors in the menu. I feel like colors have been added just for the sake of adding colors, and it often looks preettty bad, like, crayola crayon bad, a purple button on the menu I saw was kind of like… okay, purple buttons? Not sure where I saw that one but it was weird.
I was in the exchange, pressed “O” to go to my skills, and nothin happened.
Crafting Table
I wanted to type in “beacon” to quickly find all the items with the word “beacon” in it, and realized there’s no search button >.<,
7a. I’m still looking at a giant avatar of me taking up 2/3 of the screen when I use the crafting table, why aren’t we using that area for listin’ more crafting stuff?
Skill Points
I added a couple points to “Hammer Mastery” hit tab, and it asked if I wanted to save my points and I said ‘yes’ and it didn’t save my point allocation … …
edit
Glue
You’re askin me to make something with glue and I got no idea how to make glue, so shouldn’t ya tell me how to make glue first… How many people really tested this tutorial…
Crafting Benches
They make no sound, nor have any animation when they are workin’ on something. I have no idea which ones are busy an which aren’t.
Warps
They don’t tell you they are limited time only items. I thought I had a portal to my base, and it disappeared.
Enemies
The physics and movement speed of the goat things are wonky and weird and it looks kinda’ bad. Like… they sort just… twitch out an bounce all over the place… looks kinda ugly.
Slingbow
Sometimes I can fire 2-3 times in a row, sometimes I can only fire once every 2 seconds, it’s weird and inconsisent. No idea why.
Inventory Space
After a couple hours I’m runnin’ out a lot, I keep one of every tool but I keep filling up the inventory I’m given, having to go back n forth to storage blocks to craft stuff gets tedious. I like to keep raw/refined wood and raw/refined stone, the animal parts, ores, and plant stuff, and I’m outta room already.
Skills
The crafting skills don’t tell you what upgrading them does, do they unlock new weapons, do I need a certain kind of crafter, it just says “+1 to Weapon Crafting” an stuff, I got no idea what any of that means.
There’s… a little bit of a polish problem in this game, it’s great otherwise but there’s lots of quality of life stuff missin, and the combat doesn’t realllllly look ready for prime-time.
I think there’s a bug right now with status effect tips popping up without anything actually having happened… Are you talking about the tips popping up?
@CreativeWorlds With 1. I feel you have it wrong. It is training new players to use the exchanged. Repetition wins when teaching. I was happy to see it so many times, knowing I won’t have to say it later to a new player. Also keep in mind as you advance the less often you will see them, as higher level rewards need higher amounts of xp, which take longer.
with 9. , well,that’s us, testers. Is why we are asked to go to “test” and do some “testing” before it goes live.
8. It does ask a second time when closing the skill tree, just to make sure. It does the final save then.
3. As crunchy said.
4. its the only thing that wasn’t there before the quest and isn’t a N,W,E,or S. But is a valid point for many new players.
I don’t mean any of this to sound sarcastic, it’s not. if anything i mean humorous.
No, it doesn’t. I tested this multiple times. I used a skill point, pressed tab, said yes, and it didn’t save. It’s a bug.
Also, thanks for being so welcoming. Great to see this community reaaaaallly values new players. Please don’t respond to my posts anymore if you’re going to have this attitude.
Very good list of how it looks like from perspective of a new player.
It’s true there is no tutorial on what the icons on radar look like.
Also it doesn’t make sense to have that as part of tutorial as there might be no settlements around like just now and upon 1.0 launch. People need time to build them.
I think that particular part could just ask to shop, not look for settlement.
As for glue, all furnace recipes lack proper in game guide, as furnace doesn’t have recipes tab. It’s only knowledge menu that saves your ass there but it’s not very obvious it’s there and what stuff you can find there.
I’m assuming you also clicked accept changes before clicking tab? I can’t get this to repeat for me.
I thought you were a more seasoned player testing out test. I didn’t realize you are new. Most new players have no idea about test or even how to go there. So Welcome to Boundless.
The glue is another example of good testing feedback to know where things can be tweaked.
The game does need to highlight the “knowledge” tab a bit better (that answers your glue problem) - and it probably needs a search function.
As for the coffers (1) - those aren’t coffers you get from buying anything, those are experience boxes for playing the game. You don’t EVER get coffers like those from paying with real money - it has nothing at all to do with a cash shop
Also - the objectives you get early game are not all meant to be completed right away. You will have objectives until the day you die in this game… They are not in order, they are listed by category.
If you can’t complete one (settlements in this case) skip it and move on!
I just finished my third day playing so new player here as well.
CRAFTING: I was able to find out a lot of stuff about crafting on boundlesscrafting.com but I do wish there was more ingame details so I don’t have to alt-tab to my browser to figure out how to make reagents like glue or glass, etc.
COFFERS: I love getting all the coffers! You don’t have to cash them all in every time you get one, Creative. It slows down dramatically after a couple of days so enjoy!
STATUS EFFECTS: Yeah, the status effects need some work in both the icons (easy to differentiate at a glance) and the ability to know what you are looking at my getting info on the current ones shown.
GRAPPLER: In the info page for Grappler the controls R & F should be explained so it’s not a mystery. I had to explain this to another player I ran into and it took me awhile to figure it out myself.
ATLAS: having to hit the “sweet spot” for the regions to reveal is a bit cumbersome (and confusing at first).
OVERALL: The game works well, and I didn’t run into any major dealbreakers.
Suggestions:
Compass - the Compass letters for N E S W should be bigger than the other icons so they are not eclipsed by all the other symbols that show up on that display. A unique color would be good as well. Or use transparency to achieve the same goal.
Character color - You should be able to pick out a color for your dude or dudette without having to be a “gleam member” - give them fancier stuff but a basic color scheme for every character would be nice.
I really liked your first feedback thread but you are slipping hard from constructive to cynical, thats unnecessary, makes it hard to read and hurts your point.
Also your insisting rent on the color red in the interface that i very clearly the signature color of the boundless brand identity is getting silly.
I am a seasoned player, and i don’t know this either. Can someone explain to me where i see this?
I remember logging into live and it was like ‘you are hungry’ and I wanted to check out that status effect…and i couldn’t find it except when I hovered over my energy bar it said it was below max due to hunger.
Is it detailed somewhere? I was surprised the tooltip didn’t direct you to a menu which then told you how to resolve the status.
Your hungry - eat something
poisoned - stop eating what you just found it poisoned you hehe
You’re right, the pace slows down a lot, but that’s also a problem I think? I feel like I got way too many early on, and then later, I wasn’t gettin’ enuf? I feel like a steady stream is nice, helps push ya along, ya know?
I think that might be quite difficult to achieve as everyone plays the game differently after the tutorial… you tend to go your own way and either get on with what interests you the most or just potter around. I think that’s part of the allure … you’re not pushed along to do this and that, you just take things at your own pace.
So apparently negative feedback isn’t allowed? You’re the second person to attack my judgment of the game. This is really startin to irritate me.
For the others of the community, I appreciate the sincerity and not criticizin’ me.
I already had to deal with “Zina” and his jokin’ that “But is a valid point for new players with low deduction skills.” which was a great slap in the face for new players, an of course I learn he only did it because he assumed I wasn’t a new player, which was just as bad… and now you’re tellin me you liked my feedback more when it was less cynical?
The more I play the game, the more frustrated I got, and the less I enjoyed it. So of course I’m more cynical >.>’
Find me all the video games that use red to describe positive changes. Whether it’s Grim Dawn, Dragon Age, Borderlands, red is used pretty exclusively as a “bad” thing. I could find countless big selling RPG’s and MMO’s that use red to mean BAD. Boundless using red to mean “Good” ain’t intuitive, at all. Stop Signs are red, Street Lights are Red, Alarms flash red!
One of the biggest complaints people have about games is UI and Color, it hampered Battleborn a lot, while Overwatch was praised for it’s simplicity and intuitive use.
Ah, right, I forgot, when skills in games are in cooldown, they usually turn red… Because red is bad…