No secrets. I just venture thru a lot of portals and when I see someone buying say bark at 50+ I’ll go and farm as much as they need. Basket wants 500 bark well I go and chop enough trees on Norkyna to get that bark. Then sell that to them and wood to the guy buying at 2-5 and sap to the people buying it at 5-7
I actually think that alts were a big contributor to the issues that keep coming up with the economy.
I was not in ea, so I was not around to see if that was there from the start or if it was introduced due to demand from the player base at that time.
If they have to be included, I would only allow players to create an alt once their main has FULLY levelled up, as in 3 skill pages maxed out (lvl 100 essentially), that way it would be a reward for those putting in the time and effort into the game, rather than having newer players just spamming a load of low level alts into the game.
But they are a part of the game now, and would be impossible to remove, without a complete universe wipe (which I would not be adverse to TBH).
I completely agree
Also to the shop keepers mentioning they can’t sell anything has anyone tried auctioning off what they have left at the end of the week???
I would show up to a mass auction and see if I could get anything for cheaper than normal.
Maybe you would lose a bit of profit but atleast you would get something
Also it would be a good thing for the community as it would be another reason to come together and meet ppl
I do the same thing always look before you farm and sell or use whatever else you get😁
For the record, the highest ever number of players online was 527 on one Saturday. I think that was the only day it got above 500.
You’re right though, the economy is adapting and evolving. There was a phase where everyone was building and leveling like crazy and the was huge demand for everything. Now there’s probably a more sustainable mixture of activities. The market just needs to find its way. In many ways it’s probably more “normal” now. I suspect the first entrepreneurs made a killing in that early “gold rush”.
Is this biased on steam or that ninja website cause steam doesn’t account for ps4 players @Marrs
Ah good point Apologies @DKPuncherello
Well perhaps because the hammers were new and people bought their first pair?
Now you have more forgers and the new glance of the forged tools are mutch less. I still buy my tools because i dont feel like going true the trouble
i doubt they will make “private worlds” OP i think you should see it more as a world that everyone can visit, but the person who owns the planet can decide if someone is able to build on it.
Their initial plan was to do 1 character per account. But people wanted to try out the other proffesions aswell and they introduced the multiple character system. Apperently they sticked with it
I did enjoy buying his Emerald hammers and blitz mining in those days. The materials gathered paid for the hammer many times over
I agree. As I sell brews and foods (and lately forged gear) I’ve always wondered why the heck there are so many foods out there that nobody is buying? Like Floating foods, excellent because you don’t have to put skillpoints in the jump skills. Shield foods, likewisefor armour skill points, elemental protection can replace the elemental skills, etc.
But nobody uses them for the simple reason that it overwrites a buff from any of the other foods!
Then there are the yams/meat/berry pies/breads/etc. Why would you buy or make those? You hardly use them and if you have a food buff active it will overwrite it too.
Brews on the other hand work differently, you have the instant ones, long lasting one and the special long lasting one the Reviver.
Why can’t we have different food groups where in each group you can have 1 buff active???
- generic simple foods, cooked yams, meats, meat/yam/berry pies/loafs that can have the well fed buff active
- medium buff category that helps with skills you’re missing like shielding, protecting, floating, invigorating, energising, etc. pies/brads/broths/etc.
- high end buff category for things like teaching and persisting
This way you can get your energy back up always with the generic category, not just yams/meat, can have a food buff active that frees up 1 or more skillpoints like floating or the elemental protection foods and you can still save your gear with persisting foods or try to gain more XP with teaching foods. All at the same time.
This will do two things:
- people can play around more with the skill tree, now everyone has elemental protection at 3 or 4, then they can try other skill builds
- there will be a reason to either craft or buy the generic foods and the skill replacing foods
And sinde the foods are consumables that is also a good thing!
I don’t think the game is broken at all. I just think that this type of game is so unusual people may not appreciate it and go on to other games more quickly. There are just so many gaming options, it is unrealistic to think that Boundless would sustain the large numbers it had at launch. Gamers have short attention spans and may quickly go on to the next big game. I say play the game if you like it, and work with it. Otherwise there are thousand of other games to try and then complain about. I love Boundless, and I love going with the flow and making my own way.
The economy is getting better, but you seem to have the ability that some do not, and those are the ones that struggle. I generally use me as a example. Not good due to a variety of reasons at going to higher level planets, I can’t go and get gems and ores above iron. I can’t survive the mobs, cuttletrunks and spitters, especially when a meteorite lands.
Buying the game in Oct at release, not knowing about footfall so not getting any and stores charging high prices due to having plenty of coin and experienced players having it to spend as they had footfall made it hard on new players.
Unable to go and hunt, collect ores and gems due to the long respawn time and experienced players knew where to go and cleaned them out, limited ores on starter planets, no iron at all, small amount of coal, no one wanting to buy the leaves, yams, berries, sap, copper and other items made it hard to get coins. Shops giving just a couple coins but selling them at high prices, sell copper at 2c and iron at 5c and buying iron at 70c to 100c made it impossible to make your own tools and weapons.
Who wanted to spend all day running from city to city, from planet to planet to find a shop and not sell anything? There were no malls or markets set up then.
I died more than I killed the goats and spitters on t2 planets and forget going to level 3 and up. Imagine going hunting and when attacked by a mob the nerves in your arm start to spasm and your arm starts jerking and you can’t hit what you are aiming at. You die a lot so why go to a level 3 or higher planet to die and not get a meteorite?
My son was playing the new released games; Fallout 76, Red Dead whatever and several others, still buy and playing those. Injured hand affects playing computer so limited on when he can help me. At level 20 he was taking on mobs with meteorites alone and not dying. He could keep me alive and I was able to get items and do the hunting and mining.
Things are better, now, ores respawn so I can get them and the level2 planets now have iron and coal that is worth working for.
I now trade for what I need, and joined a guild and have access to the coils needed, as at 5 to 7k coin I can’t afford them; yet. I have a shop and sell a small amount, making from footfall and sells around 500 to 1k coin a day. I can soon buy my own coils. That is a lot of coin to me.
To me and some new players, unexperienced ones new to MMOs, it was a struggle, but things are better than they were in Oct through Nov.
Your basing your abilities, experience, knowledge as a rule for all players, many aren’t. A friend, who is a experienced player, bought the game and was struggling as he didn’t know the tips, what to do and didn’t use the forum or wiki and he got fed up and quit. I didn’t know he was playing and so couldn’t help him.
I’m glad that you are doing good, but many aren’t doing as good, so for them, the economy isn’t as good.
Best advice I can give to players who don’t enjoy combat or are unable to participate in it effectively is to max control and get the shadow foot epic
With a lvl 20 char and max control + that epic I was able to farm t5 world without having to worry about mobs…
Add a bit of agility and you are fast enough to run away from the ones that do get triggered due to them moving as you grab a resource.
Have a pic on my PS4 I’ll send and attach of me standing 2 feet from an elite cattle trunk and it had no idea I was there
Hope this helps you with farming t3 +
Just a little history about skill sets, alts, and my opinion of how they aren’t a negative in the game.
Us early backers, including myself, actually advocated for accounts to have multiple characters (at least the majority of us did) and there were some others that advocated to do everything on a single account with a single character. So it didn’t matter at the time what way it was implemented. We were going to be able to do everything on a single account no matter what. It was just how it would look like was what was heavily discussed.
The whole point of it was to allow players that wanted to do the main things they wanted could do those on a single character while others who wanted alts could do that. However, in reality the advantage of having multiple characters really was a shining motivator for a lot of players. It’s why so many people have alts.
Now the issue with a lot of folks being able to do everything isn’t an inherit problem with the game. The problem is with how few items and pieces of content the game has. So even if someone has 10 alts with 3 skill sets each, it’s irrelevant when it comes to things like the economy. It’s impossible for a single person to collect materials to be able to craft 100-200+ items that are sought after in a sandbox MMO. It will naturally be what fixes the economy and drive people to buy and sell to players.
The economy was only broken when footfall didn’t work correctly. It does now and the economy has been correcting itself as coin starts flowing into people’s hands. What we don’t need is price inflation and people selling forged hammers for 50,000c again. That’s absurd.
Before the economy “tanked” from the coin bubble bursting I ran a shop that was a basic resource shop. It bought and sold almost every raw product. My profit per item was very small, designed the business to work on bulk of sales not profit per sale. The entire thing died as people filled my request baskets and ignored my shop stands, even with the lowest of prices. I thought this was an economy being broken issue. Until I saw it happening to just about every store of that type. That model of store that buys everything and sells everything just doesn’t work.
So taking the less than 10k coins I had left (out of 400k I started with) I left That area completely and relocated. Made a new shop, only selling tools and a small smattering of forged items. I made the prices for the tools as low as I could, and constantly tried to figure out how to lower them further. My shop isn’t connected to any massive portal hubs, though there is a small portal for my own convenience. And I sell out 75% of my inventory a night. Some times upwards of 60 gem tools in a day are gone. And I now have almost 200k sitting in request baskets alone. Even for simple things like wood and Peary soil. I don’t need them. But a new player needs a small handful of coins. And they tend to sell me those items then use that coin to grab a few tools from my shop.
The economy is not dead, we had a bubble burst as the footfall got fixed and less coin has been injected into the player base. We shall have another big adjustment soon when the devs “fix” footfall with the new changes. Players just need to find their new niche in the market. Super huge everything shops aren’t sustainable anymore. Pick a product and make that for the least amount of coin you can in a sustainable way. Then your shop will thrive.
That’s my advice at least, and my 2c stay boundless guys.
Good advice. My plans are to take my alt who is lousy at mining and some other tasks and focus her on the food crafting. My girl who has fairly high skills in mining and using the axe and some mild in hunting I will increase that and take away the high skills in food crafting.
That way I can do what I really want which is the food crafting. I opened up a small shop in the G mall where I am selling food but hoping the items to make food will sell. That will be until I can make the food. Looking for coils I can afford or the gems I can afford. Will need a lot of gems for the two machines, refinery and mixer. I will need 1500 power, so that will be five advanced coils for each. Going to have to figure if it will be cheaper to buy the coils or the gems. Or maybe trade, don’t know which will be best.
Traded copper for sliver, so have plenty of sliver and silver alloy, have some gold alloy that I bought when I found it real cheap.
Agree with you also. I had thought for a while that it was dying unless something was done. It is getting better, the footfall has been fixed, the mall and markets opening up where players can be shop keepers of set items is better than the large shops. I’m not trying to find one items in a big room of a bunch of items, and wasting my time when I can’t find it, or the price is way too high.
Right now my girl is too spread out in her skill points. Looking what I need to change so my main one can get the skills needed to survive better on level three planets and my alt focused on just crafting food and started a third alt to work on brews later on, maybe some forging of some items. Won’t even be making the fancy weapons and tools, but some smaller stuff that I can sell, making bombs, right now, LOL with the copper, iron and eventually sliver.
I advise getting into simple forges for sure. Regen bombs, changing chisels are two great starters. But even better is just adding durability and maybe glow to basic tools. With a bit of skill you can extend the use of a tool by alot. Currently the game rewards having max power for later tools but copper and iron are very good to forge with just the proper skills.
I both love and hate forging. I love making the stuff but the rng is brutal at times. The simpler you aim (for one boon or two boons instead of all 3) the more stress you can avoid.
Also I saw you shop in the mall! I debated grabbing some of the items on my next shopping trip. (I supply a friend who does all the cooking) I’ll stop by sometime this weekend