I never even remember that this game has prestige.
I guess the whole point is that the devs should eliminate changes that cause people to feel like they’ve lost something (whether it be coin, time, whatever).
Unfortunately, I’m not sure how that can be possible with the way the game is set up (without power creep and other issues).
Yeah I am happy for one to have the marble requirements lessened. Taking down the prestige also makes sense with that. This will eventually be the norm I do not use it as much because of the cost prior.
WIth the amount of effort used to craft it before, and some of the awesome builds I have seen use a LOT of it… There certainly SHOULD be some kind of recompense for that effort.
No, but someone who comes and looks at your build in a month will have no idea the work that went into it. It literally is going to be a lot less impressive in a week’s time.
IDC about the prestige number. Coins come and go. Different people value different metrics.
But when you look at a build if you played for a while, the construction and materials are an indication of the effort put in, whether that was to get it crafted or to do enough of something to acquire a material like that. It’s a symbol of achievement that doesn’t belittle anyone’s artistry. It adds to it.
It is 100% a part of the ‘overall aesthetic’ IMO. Nobody likes it when the symbol of their dedication is turned into a cheap commodity.
Even if they reused the texture, it could have been a ‘different’ block. And I DID say that before the release. IMO that would have added a lot to the situation. Especially if they still removed the old recipe and “antique marble” or something like that was usable but no longer craftable.
That would have been cool in several ways.
It’s an interesting idea, but having seen what happens with tradeable but un-obtainable items in other games I’m not sure it’s a good road to go down if you consider the economy. Anyone who has played Runescape is likely aware of their unique item issues.
And here I am not even really knowing a thing about what blocks effect prestige and by how much, no idea what mint even is at all that I saw mentioned. I just pick blocks I like and use them… well atm I just run around looking for the blocks I want to use and not finding them in shops at the colors I want, lol.
I’m not familiar with the particular runescape drama you mention but if you just mean “they get expensive” that’s not really a problem. Lots of games have unique items.
IMO that’s often good for the economy.
I don’t really agree here 100%. Changes are bound to happen, and sometimes it can be a good thing. Even without a situation like this, where a recipe has become cheaper and reduced the amount of prestige, people can still feel a loss. i.e. Something new is added. People will feel they lost something because they would have chosen that over what they already used to build something. Nothing current being change or prestige, etc. lost. This is applicable to any online game, not just “the way this game is set up.”
So in short, you can never have an MMO that actually updates and changes (instead of remaining the same, stale and old) without players upset at one thing or another.
I am not sure how players could be recompensed for something like this.
- They could be awarded cubits or something per marble/mosaic block in owned beacons. Don’t know of any option to send materials or such to players. The might recompense for materials, but not time.
- Another option for materials recompense (also maybe a permanent feature?) - Reverse engineering. Having a recipe to change what you created and receive the materials back used to craft. For this, temporarily allow marble, etc. to get all previously required materials in return. Again, this does not recompense for time and effort spent on the build.
I do not have any thoughts to recommend for time and effort spent using said blocks in a build. I do not know how that could be calculated (something that takes me an hour to build might take a more artistic and experienced player 15 mins).
. Perhaps at least post and say “you have 3 months to make changes to your builds if you don’t want to lose prestige.” Then keep the previous prestige given for that time frame?
“ Nothing is created, nothing is destroyed, everything is transformed”.(cit)

Not going to quote etc
You meaning to say if you come across @Apt place or @georgegroeg or @Marrash or @Turrican2006…the new PS hub is less impressive in a few weeks/months/years time? That would mean that all the created art work ever made, were. It painting, music, statues etc are not longer valued either?
Ps: no offense to all you other brilliant builders. These just came at the sec on my mind
I’ll change this topic to general, but I feel conversation on this topic may continue a bit longer.
This isn’t about artistry.
You can walk up to a build and say “hey that’s 10 hours of gathering and 100 hours of building, and it’s awesome”.
You could walk up to the same build in different materials and say “hey that’s 200 - 300 hours of gathering and 100 hours of building, and it’s awesome”.
There’s a difference. Nobody is trying to belittle anybody’s art.
I think that if players are not expecting the game to change in ways that may or may not affect them in significant ways then they are in for some disappointment. Some of the items mentioned on the website like Titans are not even in the game yet, so we know changes are coming. James has also mentioned wanting to simplify parts of the game and remove the fat. That means changes are coming. Are we suggesting that no changes should be made that might negatively affect a portion of the small existing player base?
I do understand how frustrating it can be when a change affects a build you spent so much time and effort to make. When the lighting changed, I complained, and was told to suck it up by a number of players. If I was going to play then I needed a place where I could see what I was doing and ended up tearing down most of my build and rebuilding it. A couple weeks of effort to just get back to where I was before. But if I am going to play a game that is changing, it was necessary. This time, at least I do not have to rebuild (unless I want to use a new block), but the next release might need to change my build again. That is apparently the nature of the game.
As far as the calls to compensate players affected, I think this is a bad idea. So how do you go back and determine how any player was affected by changes? Should the players that build gleam towers be compensated for the decline in the prestige? How do you compensate all the players affected by the lighting changes? This goes on and on and in the end the developers are spending more time figuring out how to compensate players for a change than making the changes the game needs.
There were two outcomes that I could also see happening here. One is social, unique items create a group of people who may never have a chance to receive an item, and some people may look down on them for it.
The more relevant issue is one of economics. In the game I referred to, a small group of the wealthiest players formed a group to collectively buy up as many of the unique items as they could to artificially spike the price in a very short time. Because the items are still desired, and they control the price, they use these items to control quite a bit of economic activity. Pumping the price up before selling off a few items, then crashing the price again to buy them back.
First section thoughts - Yes and no. I definitely look, see that something was built using a certain material, and awe at knowing the amount or work required to use that material.
On the other hand, I have come across builds using simple wood that I have equally awed at due to the beauty in the art.
Second section thoughts - I like that idea. Someone mentioned something about an issue related to Runescape, but I do not see an issue with there being unique items out and about. The people who put the effort into it should be able to show it proudly in the prestige level of their work, or sell it for a ludicrous price that someone else is willing to pay.
The only thing I grand the nei sayers to the changes is the cost it has taken them.
Both cost in coin or cost in hours.
But I still stand in my point that with less prestige attached it is equally impressive.
Or it is a player that has coin from guild mates and just bought it all. Or someone that has friends in game that gave them materials?
Personally never have evaluated the effort to make a block when looking at a build. Some players might, but with a ever changing game how could you keep up?
In most other MMO’s, I would agree. While this is still likely to happen, overall my experience with the community does not make me worried about this. The players who already have this wealth are not interested in obtaining even more wealth for the sake of greed, for the most part. Besides, if ludicrous prices are set, and other wealthy players care about their wealth, they will not pay it. If someone will not pay the price, that cost will eventually go down.
I haven’t seen much pumping on boundless. But, oof, didn’t know marble would take a hit.
The goal being as little “nerfs” as possible, and lots of “buffs”. Work your way slowly upwards with the future in mind. Players don’t want to feel like they’ve worked towards devalued goals. Goals that are part of the game… put into the game (directly or indirectly) by the developers.
All the coin and farming (time) to get marble is devalued, making people feel like they’ve wasted that time/coin. That’s due to having hard to get materials in recipes and by having the Prestige mechanic in the game.
When they create newer/harder to get blocks in the future, will they nerf the current harder to get block recipes?
Why not just nerf the heck out of all block recipes right now? So that when new blocks are added they don’t have to mess with values and components of the old content?